godot/modules/glslang
Hugo Locurcio 2aaa4cd645
Only build glslang if Vulkan or Direct3D 12 rendering is enabled
glslang isn't needed for OpenGL rendering, which includes the web export.
This reduces the web release export template's `.wasm` size by about 20 KB,
since web builds use `vulkan=no`.
2024-01-11 00:42:56 +01:00
..
config.py Only build glslang if Vulkan or Direct3D 12 rendering is enabled 2024-01-11 00:42:56 +01:00
register_types.cpp Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub vulkan: Update all components to Vulkan SDK 1.3.261.1 2023-09-01 11:23:48 +02:00