Only build glslang if Vulkan or Direct3D 12 rendering is enabled

glslang isn't needed for OpenGL rendering, which includes the web export.
This reduces the web release export template's `.wasm` size by about 20 KB,
since web builds use `vulkan=no`.
This commit is contained in:
Hugo Locurcio 2023-11-08 12:23:47 +01:00
parent 3524346689
commit 2aaa4cd645
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@ -1,5 +1,7 @@
def can_build(env, platform):
return True
# glslang is only needed when Vulkan or Direct3D 12-based renderers are available,
# as OpenGL doesn't use glslang.
return env["vulkan"] or env["d3d12"]
def configure(env):