godot/drivers/gles3
Rémi Verschelde 37589edf17
Merge pull request #73524 from clayjohn/GL-occluder
Avoid unnecessary binding of occlusion polygon vertex array
2023-02-18 16:19:44 +01:00
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effects One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shaders Avoid branch in half2float in gl_compatibility renderer 2023-02-14 20:31:36 -08:00
storage Merge pull request #73263 from clayjohn/render_priority 2023-02-14 11:05:28 +01:00
rasterizer_canvas_gles3.cpp Avoid unecessary binding of occlusion polygon vertex array 2023-02-17 13:11:25 -08:00
rasterizer_canvas_gles3.h Remove cap on number of items drawn in frame in 2D gl_compatibility render 2023-01-28 20:36:17 -08:00
rasterizer_gles3.cpp Clear Window before blitting Viewport in gl_compatibility renderer 2023-02-14 10:30:02 -08:00
rasterizer_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rasterizer_scene_gles3.cpp OpenGL: fix culling without depth prepass 2023-02-17 00:01:36 +01:00
rasterizer_scene_gles3.h Fix sky rendering with multiview in OpenGL 2023-01-31 11:36:14 -06:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00