mirror of
https://github.com/godotengine/godot
synced 2024-09-05 14:30:30 +00:00
Avoid branch in half2float in gl_compatibility renderer
This commit is contained in:
parent
8c7b98d452
commit
58bad55d42
|
@ -14,11 +14,7 @@ uint float2half(uint f) {
|
|||
|
||||
uint half2float(uint h) {
|
||||
uint h_e = h & uint(0x7c00);
|
||||
if (h_e == uint(0x0000)) {
|
||||
return uint(0);
|
||||
} else {
|
||||
return ((h & uint(0x8000)) << uint(16)) | ((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13));
|
||||
}
|
||||
return ((h & uint(0x8000)) << uint(16)) | uint((h_e >> uint(10)) != uint(0)) * (((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13)));
|
||||
}
|
||||
|
||||
uint packHalf2x16(vec2 v) {
|
||||
|
|
Loading…
Reference in a new issue