godot/platform/osx
Rémi Verschelde 57c3f6a94b
Merge pull request #20063 from moiman100/fix-button-mask
Unified button mask behavior across platforms
2018-12-14 23:31:52 +01:00
..
export Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons). 2018-11-26 16:12:36 +02:00
crash_handler_osx.h
crash_handler_osx.mm Fixed hang when segfaulting after OS object destroyed (OSX and X11) 2018-09-24 22:21:05 +01:00
detect.py Merge pull request #21339 from Placinta/master 2018-11-20 14:11:13 +01:00
dir_access_osx.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
dir_access_osx.mm
godot_main_osx.mm
joypad_osx.cpp
joypad_osx.h
logo.png
os_osx.h Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
os_osx.mm Merge pull request #20063 from moiman100/fix-button-mask 2018-12-14 23:31:52 +01:00
platform_config.h SCons: Remove avoidable defines from main env's CPPPATH 2018-10-01 11:59:22 +02:00
platform_osx_builders.py
power_osx.cpp
power_osx.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
sem_osx.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
sem_osx.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00