1
0
mirror of https://github.com/godotengine/godot synced 2024-07-05 17:18:46 +00:00

SCons: Remove avoidable defines from main env's CPPPATH

Also finally move freetype to its own env and disable warnings for it.
Still needs some work to fix the awkward situation of the freetype and
svg modules used in scene/ and editor/ respectively.
This commit is contained in:
Rémi Verschelde 2018-10-01 10:59:03 +02:00
parent c51caa3dbd
commit 6bfb7944d9
14 changed files with 59 additions and 48 deletions

View File

@ -157,7 +157,6 @@ opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
opts.Add(BoolVariable('gdscript', "Enable GDScript support", True))
opts.Add(BoolVariable('minizip', "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable('xaudio2', "Enable the XAudio2 audio driver", False))
opts.Add(BoolVariable('xml', "Enable XML format support for resources", True))
# Advanced options
opts.Add(BoolVariable('disable_3d', "Disable 3D nodes for a smaller executable", False))
@ -228,14 +227,14 @@ Help(opts.GenerateHelpText(env_base)) # generate help
# add default include paths
env_base.Append(CPPPATH=['#editor', '#drivers', '#'])
env_base.Append(CPPPATH=['#editor', '#'])
# configure ENV for platform
env_base.platform_exporters = platform_exporters
env_base.platform_apis = platform_apis
if (env_base['target'] == 'debug'):
env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC', 'SCI_NAMESPACE'])
env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC'])
if (env_base['no_editor_splash']):
env_base.Append(CPPDEFINES=['NO_EDITOR_SPLASH'])
@ -444,8 +443,6 @@ if selected_platform in platform_list:
env.Append(CPPDEFINES=['ADVANCED_GUI_DISABLED'])
if env['minizip']:
env.Append(CPPDEFINES=['MINIZIP_ENABLED'])
if env['xml']:
env.Append(CPPDEFINES=['XML_ENABLED'])
if not env['verbose']:
methods.no_verbose(sys, env)

View File

@ -32,7 +32,7 @@
#include "core/os/os.h"
#include "core/project_settings.h"
#include "gl_context/context_gl.h"
#include "drivers/gl_context/context_gl.h"
#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243

View File

@ -32,7 +32,7 @@
#include "core/os/os.h"
#include "core/project_settings.h"
#include "gl_context/context_gl.h"
#include "drivers/gl_context/context_gl.h"
RasterizerStorage *RasterizerGLES3::get_storage() {

View File

@ -27,6 +27,8 @@ if env['builtin_libpng']:
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_png.Append(CPPPATH=[thirdparty_dir])
# Needed for drivers includes and in platform/javascript
env.Append(CPPPATH=[thirdparty_dir])
# Currently .ASM filter_neon.S does not compile on NT.
import os

View File

@ -31,11 +31,11 @@
#include "register_driver_types.h"
#include "core/math/geometry.h"
#include "png/image_loader_png.h"
#include "png/resource_saver_png.h"
#include "drivers/png/image_loader_png.h"
#include "drivers/png/resource_saver_png.h"
#ifdef TOOLS_ENABLED
#include "convex_decomp/b2d_decompose.h"
#include "drivers/convex_decomp/b2d_decompose.h"
#endif
#ifdef TOOLS_ENABLED

View File

@ -79,7 +79,9 @@ if env['tools']:
env.CommandNoCache('#editor/builtin_fonts.gen.h', flist, run_in_subprocess(editor_builders.make_fonts_header))
env.add_source_files(env.editor_sources, "*.cpp")
env.add_source_files(env.editor_sources, ["#thirdparty/misc/clipper.cpp"])
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.editor_sources, ["#thirdparty/misc/clipper.cpp"])
SConscript('collada/SCsub')
SConscript('doc/SCsub')

View File

@ -1,9 +1,11 @@
#!/usr/bin/env python
Import('env')
Import('env_modules')
from compat import isbasestring
# Not building in a separate env as scene needs it
env_freetype = env_modules.Clone()
# Thirdparty source files
if env['builtin_freetype']:
@ -54,28 +56,33 @@ if env['builtin_freetype']:
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
if env['platform'] == 'uwp':
# Include header for UWP to fix build issues
env_freetype.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
sfnt = thirdparty_dir + 'src/sfnt/sfnt.c'
if 'platform' in env:
if env['platform'] == 'uwp':
# Include header for UWP to fix build issues
env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
elif env['platform'] == 'javascript':
# Forcibly undefine this macro so SIMD is not used in this file,
# since currently unsupported in WASM
sfnt = env.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__'])
if env['platform'] == 'javascript':
# Forcibly undefine this macro so SIMD is not used in this file,
# since currently unsupported in WASM
sfnt = env_freetype.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__'])
thirdparty_sources += [sfnt]
env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
env_freetype.Append(CPPPATH=[thirdparty_dir + "/include"])
# Also needed in main env for scene/
env.Append(CPPPATH=[thirdparty_dir + "/include"])
# also requires libpng headers
env_freetype.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY', '-DFT_CONFIG_OPTION_USE_PNG'])
if (env['target'] != 'release'):
env_freetype.Append(CCFLAGS=['-DZLIB_DEBUG'])
# Also requires libpng headers
if env['builtin_libpng']:
env.Append(CPPPATH=["#thirdparty/libpng"])
env_freetype.Append(CPPPATH=["#thirdparty/libpng"])
env_thirdparty = env_freetype.Clone()
env_thirdparty.disable_warnings()
lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources)
# FIXME: Find a way to build this in a separate env nevertheless
# so that we can disable warnings on thirdparty code
lib = env.add_library("freetype_builtin", thirdparty_sources)
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
@ -88,12 +95,8 @@ if env['builtin_freetype']:
break
if not inserted:
env.Append(LIBS=[lib])
env.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY'])
if (env['target'] != 'release'):
env.Append(CCFLAGS=['-DZLIB_DEBUG'])
# Godot source files
env.add_source_files(env.modules_sources, "*.cpp")
env.Append(CCFLAGS=['-DFREETYPE_ENABLED', '-DFT_CONFIG_OPTION_USE_PNG'])
Export('env')
env_freetype.add_source_files(env.modules_sources, "*.cpp")
# Used in scene/, needs to be in main env
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])

View File

@ -1,6 +1,9 @@
#!/usr/bin/env python
Import('env')
Import('env_modules')
env_svg = env_modules.Clone()
# Thirdparty source files
thirdparty_dir = "#thirdparty/nanosvg/"
@ -9,12 +12,15 @@ thirdparty_sources = [
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_svg.Append(CPPPATH=[thirdparty_dir])
# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
# shouldn't be a dependency on modules/ and its own 3rd party deps.
env.Append(CPPPATH=[thirdparty_dir])
env.Append(CCFLAGS=["-DSVG_ENABLED"])
env_thirdparty = env.Clone()
env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot's own source files
env.add_source_files(env.modules_sources, "*.cpp")
env_svg.add_source_files(env.modules_sources, "*.cpp")

View File

@ -148,7 +148,7 @@ def configure(env):
## Flags
env.Append(CPPPATH=['#platform/haiku'])
env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED', '-DGLES_OVER_GL'])
env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED'])
env.Append(CPPFLAGS=['-DMEDIA_KIT_ENABLED'])
# env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np

View File

@ -33,5 +33,5 @@
// for ifaddrs.h needed in drivers/unix/ip_unix.cpp
#define _BSD_SOURCE 1
#define GLES3_INCLUDE_H "glad/glad.h"
#define GLES2_INCLUDE_H "glad/glad.h"
#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h"
#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"

View File

@ -30,6 +30,6 @@
#include <alloca.h>
#define GLES3_INCLUDE_H "glad/glad.h"
#define GLES2_INCLUDE_H "glad/glad.h"
#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h"
#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"
#define PTHREAD_RENAME_SELF

View File

@ -32,5 +32,5 @@
//#else
//#include <alloca.h>
//#endif
#define GLES3_INCLUDE_H "glad/glad.h"
#define GLES2_INCLUDE_H "glad/glad.h"
#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h"
#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"

View File

@ -250,7 +250,8 @@ def configure(env):
if (os.system("pkg-config --exists alsa") == 0): # 0 means found
print("Enabling ALSA")
env.Append(CPPFLAGS=["-DALSA_ENABLED", "-DALSAMIDI_ENABLED"])
env.ParseConfig('pkg-config alsa --cflags --libs')
# Don't parse --cflags, we don't need to add /usr/include/alsa to include path
env.ParseConfig('pkg-config alsa --libs')
else:
print("ALSA libraries not found, disabling driver")
@ -278,7 +279,7 @@ def configure(env):
env.ParseConfig('pkg-config zlib --cflags --libs')
env.Append(CPPPATH=['#platform/x11'])
env.Append(CPPFLAGS=['-DX11_ENABLED', '-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED', '-DGLES_OVER_GL'])
env.Append(CPPFLAGS=['-DX11_ENABLED', '-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED'])
env.Append(LIBS=['GL', 'pthread'])
if (platform.system() == "Linux"):

View File

@ -36,5 +36,5 @@
#define PTHREAD_BSD_SET_NAME
#endif
#define GLES3_INCLUDE_H "glad/glad.h"
#define GLES2_INCLUDE_H "glad/glad.h"
#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h"
#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"