.. |
config.py
|
Remove trailing spaces
|
2016-04-02 20:26:12 +02:00 |
gd_compiler.cpp
|
Forgot to clear signals on recompile, closes #5729
|
2016-07-17 13:49:59 -03:00 |
gd_compiler.h
|
Ability to reload scripts on running game
|
2016-06-01 20:31:42 -03:00 |
gd_editor.cpp
|
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
|
2016-08-06 19:00:54 -03:00 |
gd_function.cpp
|
Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes
|
2016-06-29 21:06:16 -03:00 |
gd_function.h
|
Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes
|
2016-06-29 21:06:16 -03:00 |
gd_functions.cpp
|
Changed the way the step decimals are computed to a safer way, fixes many issues.
|
2016-07-26 17:25:10 -03:00 |
gd_functions.h
|
Add @GDScript.type_exists
|
2016-06-18 15:07:51 +08:00 |
gd_parser.cpp
|
Set proper line into operators when parsing GDScript, fixes #5822
|
2016-07-22 09:23:26 -03:00 |
gd_parser.h
|
Only check for constants when parsing constants, should close #5497
|
2016-06-30 10:40:13 -03:00 |
gd_script.cpp
|
WIP visual scripting, not working yet but you can check out stuff
|
2016-08-02 19:11:05 -03:00 |
gd_script.h
|
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
|
2016-08-05 22:48:00 -03:00 |
gd_tokenizer.cpp
|
Removed unused variables (first pass)
|
2016-07-07 23:15:03 +02:00 |
gd_tokenizer.h
|
PI is now a built-in constant, fixes #2134
|
2016-01-02 17:56:45 -03:00 |
register_types.cpp
|
-Fix crashes with thread_exit()
|
2016-06-26 10:54:45 -03:00 |
register_types.h
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
SCsub
|
Cosmetic fixes to SCons buildsystem
|
2015-11-01 20:53:26 +01:00 |