godot/platform/uwp
mdavisprog f3c1232c59 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.
2022-05-03 17:27:17 -07:00
..
export Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
app_uwp.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
app_uwp.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
context_egl_uwp.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
context_egl_uwp.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
detect.py SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 10:26:58 +02:00
joypad_uwp.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
joypad_uwp.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Add OS::is_process_running function. 2022-05-03 17:27:17 -07:00
os_uwp.h Add OS::is_process_running function. 2022-05-03 17:27:17 -07:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Replace #pragma once by traditional include guards for consistency 2021-09-24 02:33:15 +02:00