godot/platform
derammo 96c21bc749 opengl3 driver now works on windows including multi window
fixed and simplified gl_manager_windows
swap buffers now called for all windows
fixed missing pixel format setting in additional windows
    this makes them work in OpenGL contexts
changed verbose error printing to write once
    this error message happens very frequently while opengl3 is not finished
removed dead code no longer needed after changes
fixed comments that were misinformation
window messages during window creation now handled
    these were previously discarded
    messages now tunnel the required context
changed failure to create opengl3 window on windows to be more fatal
marked a problem with pen code
conditional compilation of vulkan and opengl3 on windows fixed
windows debug builds now show messages on debug console also
rendering driver selection box now shows only compiled drivers
marked some problematic code
thanks to akien-mga for patiently rewriting my style mistakes
2022-05-11 16:12:40 -04:00
..
android Merge pull request #60553 from madmiraal/separate-display_safe_area 2022-05-03 11:20:46 +02:00
iphone Merge pull request #60224 from pfeodrippe/fix-simultaneous-touches 2022-05-03 13:56:45 +02:00
javascript Merge pull request #51682 from mdavisprog/os-is-process-running 2022-05-04 09:02:33 +02:00
linuxbsd Crash handler: Use print_error to include backtrace in logs 2022-05-05 12:22:56 +02:00
osx Crash handler: Use print_error to include backtrace in logs 2022-05-05 12:22:56 +02:00
uwp Add OS::is_process_running function. 2022-05-03 17:27:17 -07:00
windows opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
register_platform_apis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00