godot/tests/scene/test_node_2d.h
Markus Sauermann 689dfd7452 Test global transform when adding detached tree
Global transform should be correct after attaching a detached tree.
2024-01-18 00:25:55 +01:00

91 lines
4 KiB
C++

/**************************************************************************/
/* test_node_2d.h */
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#ifndef TEST_NODE_2D_H
#define TEST_NODE_2D_H
#include "scene/2d/node_2d.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestNode2D {
TEST_CASE("[SceneTree][Node2D]") {
SUBCASE("[Node2D][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
Node2D *test_node = memnew(Node2D);
test_node->set_name("node");
Node2D *test_child = memnew(Node2D);
test_child->set_name("child");
test_node->add_child(test_child);
test_node->set_global_position(Point2(1, 1));
CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
test_node->set_global_position(Point2(2, 2));
CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
test_node->set_global_transform(Transform2D(0, Point2(3, 3)));
CHECK_EQ(test_node->get_global_position(), Point2(3, 3));
memdelete(test_child);
memdelete(test_node);
}
SUBCASE("[Node2D][Global Transform] Global Transform should be correct after inserting node from detached tree into SceneTree.") { // GH-86841
Node2D *main = memnew(Node2D);
Node2D *outer = memnew(Node2D);
Node2D *inner = memnew(Node2D);
SceneTree::get_singleton()->get_root()->add_child(main);
main->set_position(Point2(100, 100));
outer->set_position(Point2(10, 0));
inner->set_position(Point2(0, 10));
outer->add_child(inner);
// `inner` is still detached.
CHECK_EQ(inner->get_global_position(), Point2(10, 10));
main->add_child(outer);
// `inner` is in scene tree.
CHECK_EQ(inner->get_global_position(), Point2(110, 110));
main->remove_child(outer);
// `inner` is detached again.
CHECK_EQ(inner->get_global_position(), Point2(10, 10));
memdelete(inner);
memdelete(outer);
memdelete(main);
}
}
} // namespace TestNode2D
#endif // TEST_NODE_2D_H