godot/tests/scene
Rafael Chuva 8c36282feb Fix region section not ignoring #region and #endregion when in a string
When using the script editor, if the keywords #region and #endregion where
in a string and ate the start of the line, the editor would not ignore them
and count them as the actual keywords, which when folded, would only fold
until the first #endregion in a string, for example.

By checking if these keywords were in a string, this commit now ensures the
editor ignores strings and fold the section correctly.

Fixes #89115.
2024-03-11 00:04:39 +00:00
..
test_animation.h
test_arraymesh.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
test_audio_stream_wav.h Fix #if *_ENABLED inconsistencies, should check if defined 2024-01-17 10:30:15 +01:00
test_bit_map.h
test_camera_3d.h Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
test_code_edit.h Fix region section not ignoring #region and #endregion when in a string 2024-03-11 00:04:39 +00:00
test_color_picker.h
test_control.h
test_curve.h
test_curve_2d.h Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D 2023-10-28 01:23:38 -05:00
test_curve_3d.h
test_gradient.h
test_image_texture.h Added ImageTexture unit tests 2024-02-19 11:15:04 -06:00
test_navigation_agent_2d.h
test_navigation_agent_3d.h
test_navigation_obstacle_2d.h
test_navigation_obstacle_3d.h
test_navigation_region_2d.h
test_navigation_region_3d.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
test_node.h
test_node_2d.h Test global transform when adding detached tree 2024-01-18 00:25:55 +01:00
test_packed_scene.h
test_path_2d.h
test_path_3d.h
test_path_follow_2d.h
test_path_follow_3d.h
test_primitives.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
test_sprite_frames.h
test_text_edit.h Fix so undoing complex operations in TextEdit will restore selections. 2023-12-20 00:12:52 +00:00
test_theme.h
test_viewport.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
test_visual_shader.h
test_window.h