mirror of
https://github.com/godotengine/godot
synced 2024-11-02 05:26:46 +00:00
24f57886d0
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
298 lines
7.9 KiB
C++
298 lines
7.9 KiB
C++
void _split_inform_references(uint32_t p_node_id) {
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TNode &node = _nodes[p_node_id];
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TLeaf &leaf = _node_get_leaf(node);
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for (int n = 0; n < leaf.num_items; n++) {
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uint32_t ref_id = leaf.get_item_ref_id(n);
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ItemRef &ref = _refs[ref_id];
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ref.tnode_id = p_node_id;
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ref.item_id = n;
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}
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}
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void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds, const BVHABB_CLASS full_bound) {
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// special case for low leaf sizes .. should static compile out
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if (MAX_ITEMS < 4) {
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uint32_t ind = group_a[0];
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// add to b
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group_b[num_b++] = ind;
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// remove from a
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group_a[0] = group_a[num_a - 1];
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num_a--;
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return;
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}
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Point centre = full_bound.calculate_centre();
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Point size = full_bound.calculate_size();
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int order[Point::AXIS_COUNT];
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order[0] = size.min_axis_index();
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order[Point::AXIS_COUNT - 1] = size.max_axis_index();
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static_assert(Point::AXIS_COUNT <= 3);
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if (Point::AXIS_COUNT == 3) {
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order[1] = 3 - (order[0] + order[2]);
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}
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// simplest case, split on the longest axis
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int split_axis = order[0];
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for (int a = 0; a < num_a; a++) {
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uint32_t ind = group_a[a];
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if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
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// add to b
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group_b[num_b++] = ind;
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// remove from a
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group_a[a] = group_a[num_a - 1];
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num_a--;
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// do this one again, as it has been replaced
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a--;
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}
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}
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// detect when split on longest axis failed
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int min_threshold = MAX_ITEMS / 4;
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int min_group_size[Point::AXIS_COUNT];
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min_group_size[0] = MIN(num_a, num_b);
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if (min_group_size[0] < min_threshold) {
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// slow but sure .. first move everything back into a
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for (int b = 0; b < num_b; b++) {
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group_a[num_a++] = group_b[b];
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}
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num_b = 0;
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// now calculate the best split
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for (int axis = 1; axis < Point::AXIS_COUNT; axis++) {
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split_axis = order[axis];
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int count = 0;
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for (int a = 0; a < num_a; a++) {
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uint32_t ind = group_a[a];
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if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
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count++;
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}
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}
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min_group_size[axis] = MIN(count, num_a - count);
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} // for axis
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// best axis
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int best_axis = 0;
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int best_min = min_group_size[0];
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for (int axis = 1; axis < Point::AXIS_COUNT; axis++) {
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if (min_group_size[axis] > best_min) {
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best_min = min_group_size[axis];
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best_axis = axis;
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}
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}
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// now finally do the split
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if (best_min > 0) {
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split_axis = order[best_axis];
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for (int a = 0; a < num_a; a++) {
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uint32_t ind = group_a[a];
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if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
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// add to b
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group_b[num_b++] = ind;
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// remove from a
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group_a[a] = group_a[num_a - 1];
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num_a--;
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// do this one again, as it has been replaced
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a--;
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}
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}
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} // if there was a split!
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} // if the longest axis wasn't a good split
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// special case, none crossed threshold
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if (!num_b) {
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uint32_t ind = group_a[0];
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// add to b
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group_b[num_b++] = ind;
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// remove from a
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group_a[0] = group_a[num_a - 1];
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num_a--;
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}
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// opposite problem! :)
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if (!num_a) {
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uint32_t ind = group_b[0];
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// add to a
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group_a[num_a++] = ind;
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// remove from b
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group_b[0] = group_b[num_b - 1];
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num_b--;
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}
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}
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void _split_leaf_sort_groups(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds) {
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BVHABB_CLASS groupb_aabb;
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groupb_aabb.set_to_max_opposite_extents();
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for (int n = 0; n < num_b; n++) {
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int which = group_b[n];
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groupb_aabb.merge(temp_bounds[which]);
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}
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BVHABB_CLASS groupb_aabb_new;
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BVHABB_CLASS rest_aabb;
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float best_size = FLT_MAX;
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int best_candidate = -1;
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// find most likely from a to move into b
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for (int check = 0; check < num_a; check++) {
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rest_aabb.set_to_max_opposite_extents();
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groupb_aabb_new = groupb_aabb;
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// find aabb of all the rest
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for (int rest = 0; rest < num_a; rest++) {
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if (rest == check) {
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continue;
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}
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int which = group_a[rest];
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rest_aabb.merge(temp_bounds[which]);
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}
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groupb_aabb_new.merge(temp_bounds[group_a[check]]);
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// now compare the sizes
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float size = groupb_aabb_new.get_area() + rest_aabb.get_area();
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if (size < best_size) {
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best_size = size;
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best_candidate = check;
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}
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}
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// we should now have the best, move it from group a to group b
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group_b[num_b++] = group_a[best_candidate];
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// remove best candidate from group a
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num_a--;
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group_a[best_candidate] = group_a[num_a];
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}
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uint32_t split_leaf(uint32_t p_node_id, const BVHABB_CLASS &p_added_item_aabb) {
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return split_leaf_complex(p_node_id, p_added_item_aabb);
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}
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// aabb is the new inserted node
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uint32_t split_leaf_complex(uint32_t p_node_id, const BVHABB_CLASS &p_added_item_aabb) {
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VERBOSE_PRINT("split_leaf");
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// note the tnode before and AFTER splitting may be a different address
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// in memory because the vector could get relocated. So we need to reget
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// the tnode after the split
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BVH_ASSERT(_nodes[p_node_id].is_leaf());
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// first create child leaf nodes
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uint32_t *child_ids = (uint32_t *)alloca(sizeof(uint32_t) * MAX_CHILDREN);
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for (int n = 0; n < MAX_CHILDREN; n++) {
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// create node children
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TNode *child_node = _nodes.request(child_ids[n]);
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child_node->clear();
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// back link to parent
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child_node->parent_id = p_node_id;
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// make each child a leaf node
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node_make_leaf(child_ids[n]);
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}
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// don't get any leaves or nodes till AFTER the split
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TNode &tnode = _nodes[p_node_id];
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uint32_t orig_leaf_id = tnode.get_leaf_id();
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const TLeaf &orig_leaf = _node_get_leaf(tnode);
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// store the final child ids
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for (int n = 0; n < MAX_CHILDREN; n++) {
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tnode.children[n] = child_ids[n];
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}
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// mark as no longer a leaf node
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tnode.num_children = MAX_CHILDREN;
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// 2 groups, A and B, and assign children to each to split equally
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int max_children = orig_leaf.num_items + 1; // plus 1 for the wildcard .. the item being added
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//CRASH_COND(max_children > MAX_CHILDREN);
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uint16_t *group_a = (uint16_t *)alloca(sizeof(uint16_t) * max_children);
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uint16_t *group_b = (uint16_t *)alloca(sizeof(uint16_t) * max_children);
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// we are copying the ABBs. This is ugly, but we need one extra for the inserted item...
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BVHABB_CLASS *temp_bounds = (BVHABB_CLASS *)alloca(sizeof(BVHABB_CLASS) * max_children);
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int num_a = max_children;
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int num_b = 0;
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// setup - start with all in group a
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for (int n = 0; n < orig_leaf.num_items; n++) {
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group_a[n] = n;
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temp_bounds[n] = orig_leaf.get_aabb(n);
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}
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// wildcard
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int wildcard = orig_leaf.num_items;
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group_a[wildcard] = wildcard;
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temp_bounds[wildcard] = p_added_item_aabb;
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// we can choose here either an equal split, or just 1 in the new leaf
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_split_leaf_sort_groups_simple(num_a, num_b, group_a, group_b, temp_bounds, tnode.aabb);
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uint32_t wildcard_node = BVHCommon::INVALID;
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// now there should be equal numbers in both groups
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for (int n = 0; n < num_a; n++) {
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int which = group_a[n];
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if (which != wildcard) {
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const BVHABB_CLASS &source_item_aabb = orig_leaf.get_aabb(which);
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uint32_t source_item_ref_id = orig_leaf.get_item_ref_id(which);
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//const Item &source_item = orig_leaf.get_item(which);
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_node_add_item(tnode.children[0], source_item_ref_id, source_item_aabb);
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} else {
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wildcard_node = tnode.children[0];
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}
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}
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for (int n = 0; n < num_b; n++) {
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int which = group_b[n];
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if (which != wildcard) {
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const BVHABB_CLASS &source_item_aabb = orig_leaf.get_aabb(which);
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uint32_t source_item_ref_id = orig_leaf.get_item_ref_id(which);
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//const Item &source_item = orig_leaf.get_item(which);
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_node_add_item(tnode.children[1], source_item_ref_id, source_item_aabb);
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} else {
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wildcard_node = tnode.children[1];
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}
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}
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// now remove all items from the parent and replace with the child nodes
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_leaves.free(orig_leaf_id);
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// we should keep the references up to date!
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for (int n = 0; n < MAX_CHILDREN; n++) {
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_split_inform_references(tnode.children[n]);
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}
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refit_upward(p_node_id);
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BVH_ASSERT(wildcard_node != BVHCommon::INVALID);
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return wildcard_node;
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}
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