mirror of
https://github.com/godotengine/godot
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71 lines
3.2 KiB
C++
71 lines
3.2 KiB
C++
/**************************************************************************/
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/* thorvg_bounds_iterator.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifdef GDEXTENSION
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// Headers for building as GDExtension plug-in.
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#include <godot_cpp/godot.hpp>
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using namespace godot;
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#elif defined(GODOT_MODULE)
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// Headers for building as built-in module.
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#include "core/typedefs.h"
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#include "modules/modules_enabled.gen.h" // For svg.
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#endif
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#ifdef MODULE_SVG_ENABLED
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#include "thorvg_bounds_iterator.h"
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#include <tvgIteratorAccessor.h>
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#include <tvgPaint.h>
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// This function uses private ThorVG API to get bounding box of top level children elements.
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void tvg_get_bounds(tvg::Picture *p_picture, float &r_min_x, float &r_min_y, float &r_max_x, float &r_max_y) {
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tvg::IteratorAccessor itrAccessor;
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if (tvg::Iterator *it = itrAccessor.iterator(p_picture)) {
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while (const tvg::Paint *child = it->next()) {
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float x = 0, y = 0, w = 0, h = 0;
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child->bounds(&x, &y, &w, &h, true);
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r_min_x = MIN(x, r_min_x);
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r_min_y = MIN(y, r_min_y);
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r_max_x = MAX(x + w, r_max_x);
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r_max_y = MAX(y + h, r_max_y);
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}
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delete (it);
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}
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}
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#endif // MODULE_SVG_ENABLED
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