Use GODOT_MODULE define in TextServer modules

This commit is contained in:
Aaron Franke 2023-12-18 05:53:03 -06:00
parent e2b3c588e1
commit 91b24b2780
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
15 changed files with 20 additions and 20 deletions

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@ -34,7 +34,7 @@
#ifdef GDEXTENSION
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
#else
#elif defined(GODOT_MODULE)
#include "modules/register_module_types.h"
#endif

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@ -40,7 +40,7 @@
using namespace godot;
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/string/ustring.h"

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@ -44,7 +44,7 @@ using namespace godot;
#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var)
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/config/project_settings.h"
@ -370,7 +370,7 @@ bool TextServerAdvanced::_has_feature(Feature p_feature) const {
String TextServerAdvanced::_get_name() const {
#ifdef GDEXTENSION
return "ICU / HarfBuzz / Graphite (GDExtension)";
#else
#elif defined(GODOT_MODULE)
return "ICU / HarfBuzz / Graphite (Built-in)";
#endif
}
@ -4852,7 +4852,7 @@ RID TextServerAdvanced::_find_sys_font_for_text(const RID &p_fdef, const String
#ifdef GDEXTENSION
for (int fb = 0; fb < fallback_font_name.size(); fb++) {
const String &E = fallback_font_name[fb];
#else
#elif defined(GODOT_MODULE)
for (const String &E : fallback_font_name) {
#endif
SystemFontKey key = SystemFontKey(E, font_style & TextServer::FONT_ITALIC, font_weight, font_stretch, p_fdef, this);
@ -6757,7 +6757,7 @@ String TextServerAdvanced::_strip_diacritics(const String &p_string) const {
if (u_getCombiningClass(normalized_string[i]) == 0) {
#ifdef GDEXTENSION
result = result + String::chr(normalized_string[i]);
#else
#elif defined(GODOT_MODULE)
result = result + normalized_string[i];
#endif
}

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@ -78,7 +78,7 @@
using namespace godot;
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/extension/ext_wrappers.gen.inc"

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@ -35,7 +35,7 @@
using namespace godot;
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/typedefs.h"

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@ -39,7 +39,7 @@
using namespace godot;
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/typedefs.h"

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@ -38,7 +38,7 @@
using namespace godot;
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/error/error_macros.h"

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@ -40,7 +40,7 @@
using namespace godot;
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/os/mutex.h"

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@ -34,7 +34,7 @@
#ifdef GDEXTENSION
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
#else
#elif defined(GODOT_MODULE)
#include "modules/register_module_types.h"
#endif

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@ -44,7 +44,7 @@ using namespace godot;
#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var)
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/config/project_settings.h"
@ -95,7 +95,7 @@ bool TextServerFallback::_has_feature(Feature p_feature) const {
String TextServerFallback::_get_name() const {
#ifdef GDEXTENSION
return "Fallback (GDExtension)";
#else
#elif defined(GODOT_MODULE)
return "Fallback (Built-in)";
#endif
}
@ -3654,7 +3654,7 @@ RID TextServerFallback::_find_sys_font_for_text(const RID &p_fdef, const String
#ifdef GDEXTENSION
for (int fb = 0; fb < fallback_font_name.size(); fb++) {
const String &E = fallback_font_name[fb];
#else
#elif defined(GODOT_MODULE)
for (const String &E : fallback_font_name) {
#endif
SystemFontKey key = SystemFontKey(E, font_style & TextServer::FONT_ITALIC, font_weight, font_stretch, p_fdef, this);

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@ -76,7 +76,7 @@
using namespace godot;
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/extension/ext_wrappers.gen.inc"

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@ -35,7 +35,7 @@
using namespace godot;
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/typedefs.h"

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@ -39,7 +39,7 @@
using namespace godot;
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/typedefs.h"

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@ -38,7 +38,7 @@
using namespace godot;
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/error/error_macros.h"

View file

@ -40,7 +40,7 @@
using namespace godot;
#else
#elif defined(GODOT_MODULE)
// Headers for building as built-in module.
#include "core/os/mutex.h"