godot/drivers/gles3
clayjohn 777d6ae1c6 Ensure that 2D meshes use a proper input mask
The input mask was wrongly ignored in earlier versions. Now it is actually used so the input mask variable needs to be a valid number
2023-12-09 12:15:59 -07:00
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effects Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders OpenGL: Implement rendering of lightmaps 2023-12-04 18:34:06 -06:00
storage Merge pull request #85621 from daustria/opengl-compatibility-wireframe 2023-12-08 15:23:41 +01:00
rasterizer_canvas_gles3.cpp Ensure that 2D meshes use a proper input mask 2023-12-09 12:15:59 -07:00
rasterizer_canvas_gles3.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
rasterizer_gles3.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_scene_gles3.cpp Merge pull request #85621 from daustria/opengl-compatibility-wireframe 2023-12-08 15:23:41 +01:00
rasterizer_scene_gles3.h Merge pull request #85120 from dsnopek/gl-lightmap 2023-12-08 15:23:27 +01:00
SCsub
shader_gles3.cpp [GLES3] Protect against bogus glGetShaderInfoLog return values. 2023-11-11 06:56:46 +00:00
shader_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00