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doc_classes
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Validate code tags for class and member references
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2023-10-03 15:48:31 +02:00 |
export
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Merge pull request #81969 from bruvzg/macsign
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2023-10-03 17:21:15 +02:00 |
crash_handler_macos.h
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crash_handler_macos.mm
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Made signal handling more uniform. Fixes #82102
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2023-09-22 20:06:58 -06:00 |
detect.py
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Updated compiler version detection
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2023-09-25 21:17:20 +02:00 |
dir_access_macos.h
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Add method to check if filesystem is case sensitive.
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2023-10-09 11:00:15 +03:00 |
dir_access_macos.mm
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Add method to check if filesystem is case sensitive.
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2023-10-09 11:00:15 +03:00 |
display_server_macos.h
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[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
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2023-10-10 12:20:06 +03:00 |
display_server_macos.mm
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[macOS] Fix crash when using system default menu shortcuts.
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2023-10-13 10:12:44 +03:00 |
gl_manager_macos_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_macos_angle.mm
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_macos_legacy.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_macos_legacy.mm
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Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-10-08 17:23:33 +02:00 |
godot_application.h
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godot_application.mm
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godot_application_delegate.h
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godot_application_delegate.mm
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godot_button_view.h
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godot_button_view.mm
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godot_content_view.h
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[macOS] Fix live resize with the latest MoltenVK version.
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2023-09-05 16:21:08 +03:00 |
godot_content_view.mm
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Add vararg call() method to C++ Callable
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2023-10-05 11:35:29 +02:00 |
godot_main_macos.mm
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
godot_menu_delegate.h
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godot_menu_delegate.mm
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[macOS] Fix crash when using system default menu shortcuts.
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2023-10-13 10:12:44 +03:00 |
godot_menu_item.h
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[macOS] Add about_to_open and popup_hide callback for the global menus, move part of logic to the PopupMenu to allow live menu modification.
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2023-10-04 09:49:51 +03:00 |
godot_menu_item.mm
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godot_window.h
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godot_window.mm
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[macOS] Fix IME focus in popup windows.
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2023-06-09 08:03:13 +03:00 |
godot_window_delegate.h
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godot_window_delegate.mm
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[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
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2023-10-10 12:20:06 +03:00 |
joypad_macos.cpp
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joypad_macos.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
key_mapping_macos.h
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key_mapping_macos.mm
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
macos_terminal_logger.h
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macos_terminal_logger.mm
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os_macos.h
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[macOS] Implement optional native file selection dialog support for sandboxed apps.
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2023-07-12 22:36:24 +03:00 |
os_macos.mm
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Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-10-08 17:23:33 +02:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_macos_builders.py
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README.md
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SCsub
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
tts_macos.h
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Windows TTS: Use HashMap instead of RBMap for ids
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2023-04-11 15:54:21 +02:00 |
tts_macos.mm
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vulkan_context_macos.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
vulkan_context_macos.mm
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |