godot/scene
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
2d Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
3d Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
animation Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gui Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
main Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
multiplayer Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
resources Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00