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reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
.github CI: Update Emscripten to 3.1.10 2022-05-10 13:03:13 +02:00
core Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
doc Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts() 2022-05-13 15:06:46 +01:00
drivers Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
editor Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
main Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
misc Add Greek translation for Linux desktop file 2022-05-06 19:16:45 +03:00
modules Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
platform Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
servers Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
tests Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
thirdparty Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
.clang-format Style: Sync clang-format template with Clang 14.0 2022-04-12 11:08:02 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Refactor module initialization 2022-05-04 17:34:51 +02:00
platform_methods.py
README.md
SConstruct SCons: Don't enable any -Werror=return-type outside werror=yes 2022-05-03 11:30:24 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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