godot/drivers
Rémi Verschelde 7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
..
alsa Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
alsamidi Fix wait for thread not started 2023-04-27 20:28:22 +02:00
coreaudio [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
coremidi Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
d3d12 Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please 2024-02-02 12:04:25 +01:00
egl Fix various spelling errors 2024-01-04 09:56:43 -05:00
gl_context [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gles3 Fix various typos with codespell 2024-02-07 11:09:34 +01:00
png Fix lossless formats in PortableCompressedTexture2D 2024-01-05 00:11:01 +05:00
pulseaudio [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
unix Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
vulkan Add Wayland support 2024-01-30 16:44:47 +01:00
wasapi Fix Dummy audio driver initialization issue on WASAPI output device initialization failure 2024-01-09 17:36:13 +01:00
windows Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
winmidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xaudio2 Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
register_driver_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00