godot/modules/openxr/action_map/openxr_interaction_profile.h
A Thousand Ships c23bd8b143 Ensure OpenXR classes are declared properly
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-08-28 09:37:04 +02:00

103 lines
5 KiB
C++

/**************************************************************************/
/* openxr_interaction_profile.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/**************************************************************************/
#ifndef OPENXR_INTERACTION_PROFILE_H
#define OPENXR_INTERACTION_PROFILE_H
#include "openxr_action.h"
#include "openxr_interaction_profile_metadata.h"
#include "core/io/resource.h"
class OpenXRIPBinding : public Resource {
GDCLASS(OpenXRIPBinding, Resource);
private:
Ref<OpenXRAction> action;
PackedStringArray paths;
protected:
static void _bind_methods();
public:
static Ref<OpenXRIPBinding> new_binding(const Ref<OpenXRAction> p_action, const char *p_paths); // Helper function for adding a new binding
void set_action(const Ref<OpenXRAction> p_action); // Set the action for this binding
Ref<OpenXRAction> get_action() const; // Get the action for this binding
int get_path_count() const; // Get the number of io paths
void set_paths(const PackedStringArray p_paths); // Set our paths (for loading from resource)
PackedStringArray get_paths() const; // Get our paths (for saving to resource)
void parse_paths(const String p_paths); // Parse a comma separated string of io paths.
bool has_path(const String p_path) const; // Has this io path
void add_path(const String p_path); // Add an io path
void remove_path(const String p_path); // Remove an io path
// TODO add validation that we can display in the interface that checks if no two paths belong to the same top level path
~OpenXRIPBinding();
};
class OpenXRInteractionProfile : public Resource {
GDCLASS(OpenXRInteractionProfile, Resource);
private:
String interaction_profile_path;
Array bindings;
protected:
static void _bind_methods();
public:
static Ref<OpenXRInteractionProfile> new_profile(const char *p_input_profile_path); // Helper function to create a new interaction profile
void set_interaction_profile_path(const String p_input_profile_path); // Set our input profile path
String get_interaction_profile_path() const; // get our input profile path
int get_binding_count() const; // Retrieve the number of bindings in this profile path
Ref<OpenXRIPBinding> get_binding(int p_index) const;
void set_bindings(Array p_bindings); // Set the bindings (for loading from a resource)
Array get_bindings() const; // Get the bindings (for saving to a resource)
Ref<OpenXRIPBinding> get_binding_for_action(const Ref<OpenXRAction> p_action) const; // Get our binding record for a given action
void add_binding(Ref<OpenXRIPBinding> p_binding); // Add a binding object
void remove_binding(Ref<OpenXRIPBinding> p_binding); // Remove a binding object
void add_new_binding(const Ref<OpenXRAction> p_action, const char *p_paths); // Create a new binding for this profile
void remove_binding_for_action(const Ref<OpenXRAction> p_action); // Remove all bindings for this action
bool has_binding_for_action(const Ref<OpenXRAction> p_action); // Returns true if we have a binding for this action
~OpenXRInteractionProfile();
};
#endif // OPENXR_INTERACTION_PROFILE_H