/**************************************************************************/ /* openxr_interaction_profile.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPENXR_INTERACTION_PROFILE_H #define OPENXR_INTERACTION_PROFILE_H #include "openxr_action.h" #include "openxr_interaction_profile_metadata.h" #include "core/io/resource.h" class OpenXRIPBinding : public Resource { GDCLASS(OpenXRIPBinding, Resource); private: Ref action; PackedStringArray paths; protected: static void _bind_methods(); public: static Ref new_binding(const Ref p_action, const char *p_paths); // Helper function for adding a new binding void set_action(const Ref p_action); // Set the action for this binding Ref get_action() const; // Get the action for this binding int get_path_count() const; // Get the number of io paths void set_paths(const PackedStringArray p_paths); // Set our paths (for loading from resource) PackedStringArray get_paths() const; // Get our paths (for saving to resource) void parse_paths(const String p_paths); // Parse a comma separated string of io paths. bool has_path(const String p_path) const; // Has this io path void add_path(const String p_path); // Add an io path void remove_path(const String p_path); // Remove an io path // TODO add validation that we can display in the interface that checks if no two paths belong to the same top level path ~OpenXRIPBinding(); }; class OpenXRInteractionProfile : public Resource { GDCLASS(OpenXRInteractionProfile, Resource); private: String interaction_profile_path; Array bindings; protected: static void _bind_methods(); public: static Ref new_profile(const char *p_input_profile_path); // Helper function to create a new interaction profile void set_interaction_profile_path(const String p_input_profile_path); // Set our input profile path String get_interaction_profile_path() const; // get our input profile path int get_binding_count() const; // Retrieve the number of bindings in this profile path Ref get_binding(int p_index) const; void set_bindings(Array p_bindings); // Set the bindings (for loading from a resource) Array get_bindings() const; // Get the bindings (for saving to a resource) Ref get_binding_for_action(const Ref p_action) const; // Get our binding record for a given action void add_binding(Ref p_binding); // Add a binding object void remove_binding(Ref p_binding); // Remove a binding object void add_new_binding(const Ref p_action, const char *p_paths); // Create a new binding for this profile void remove_binding_for_action(const Ref p_action); // Remove all bindings for this action bool has_binding_for_action(const Ref p_action); // Returns true if we have a binding for this action ~OpenXRInteractionProfile(); }; #endif // OPENXR_INTERACTION_PROFILE_H