godot/drivers/SCsub
Rémi Verschelde 33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00

47 lines
1 KiB
Python

#!/usr/bin/env python
Import("env")
env.drivers_sources = []
# OS drivers
SConscript("unix/SCsub")
SConscript("windows/SCsub")
# Sounds drivers
SConscript("alsa/SCsub")
SConscript("coreaudio/SCsub")
SConscript("pulseaudio/SCsub")
if env["platform"] == "windows":
SConscript("wasapi/SCsub")
if env["xaudio2"]:
SConscript("xaudio2/SCsub")
# Midi drivers
SConscript("alsamidi/SCsub")
SConscript("coremidi/SCsub")
SConscript("winmidi/SCsub")
# Graphics drivers
if env["platform"] != "server" and env["platform"] != "javascript":
SConscript("vulkan/SCsub")
else:
SConscript("dummy/SCsub")
# Core dependencies
SConscript("png/SCsub")
SConscript("spirv-reflect/SCsub")
if env["vsproj"]:
import os
path = os.getcwd()
# Change directory so the path resolves correctly in the function call.
os.chdir("..")
env.AddToVSProject(env.drivers_sources)
os.chdir(path)
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.add_library("drivers", env.drivers_sources)
env.Prepend(LIBS=[lib])