godot/scene
reduz 6c55d2aad2 Fix Render Info
* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
2021-07-03 10:15:04 -03:00
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2d Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
3d Remove leftovers from the DirectionalLight3D Optimized shadow depth range 2021-07-02 20:32:43 +02:00
animation Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of 2021-06-29 12:07:25 +02:00
gui Make invisible SplitContainer nodes correctly calculate the minimal size of its children 2021-07-02 14:39:50 -03:00
main Fix Render Info 2021-07-03 10:15:04 -03:00
resources Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
register_scene_types.cpp Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
scene_string_names.h Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00