godot/drivers
Hein-Pieter van Braam 65af96eab0 Only do 'drive' discovery on X11
As it turns out older versions of the Android NDK have mntent.h but not
a complete implementation. If it did work it would most likely give the
wrong results on Android anyway.

This commit enables the UNIX drive discovery only for X11

We also missed '/run/media' (default for gnome desktops) in the list of
places to look for 'drives' on Linux. Add that to the list also.

This fixes #11270
2017-09-14 23:04:30 +02:00
..
alsa Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
convex_decomp Fix files header 2017-09-01 21:07:55 +07:00
gl_context Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gles3 Style: Apply clang-format to @reduz's changes 2017-09-13 09:13:34 +02:00
png Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
pulseaudio Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
rtaudio Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
unix Only do 'drive' discovery on X11 2017-09-14 23:04:30 +02:00
wasapi Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
windows Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
xaudio2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
register_driver_types.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
register_driver_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Added new WASAPI driver for Windows 2017-08-27 15:26:15 -03:00