mirror of
https://github.com/godotengine/godot
synced 2024-09-04 21:18:26 +00:00
Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
This commit is contained in:
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d1cb73b47a
commit
8230bf0a2f
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@ -453,8 +453,9 @@ private:
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if (!rp)
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rp = _data._nil;
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Element *node = (rp->left == _data._nil) ? rp->right : rp->left;
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node->parent = rp->parent;
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if (_data._root == (node->parent = rp->parent)) {
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if (_data._root == node->parent) {
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_data._root->left = node;
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} else {
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if (rp == rp->parent->left) {
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@ -438,8 +438,9 @@ private:
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if (!rp)
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rp = _data._nil;
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Element *node = (rp->left == _data._nil) ? rp->right : rp->left;
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node->parent = rp->parent;
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if (_data._root == (node->parent = rp->parent)) {
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if (_data._root == node->parent) {
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_data._root->left = node;
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} else {
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if (rp == rp->parent->left) {
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@ -159,7 +159,8 @@ void FileAccessWindows::seek_end(int64_t p_position) {
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size_t FileAccessWindows::get_pos() const {
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size_t aux_position = 0;
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if (!(aux_position = ftell(f))) {
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aux_position = ftell(f);
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if (!aux_position) {
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check_errors();
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};
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return aux_position;
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@ -230,8 +230,8 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
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if (isroot)
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return p_node;
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if (MeshInstance *mi = Object::cast_to<MeshInstance>(p_node)) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
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if (mi) {
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Node *col = mi->create_trimesh_collision_node();
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ERR_FAIL_COND_V(!col, NULL);
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@ -580,7 +580,8 @@ void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE
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} else { // p_move_mode==MOVE_LOCAL_BASE || p_move_mode==MOVE_LOCAL_WITH_ROT
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if (Node2D *node_2d = Object::cast_to<Node2D>(canvas_item)) {
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Node2D *node_2d = Object::cast_to<Node2D>(canvas_item);
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if (node_2d) {
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if (p_move_mode == MOVE_LOCAL_WITH_ROT) {
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Transform2D m;
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@ -589,9 +590,10 @@ void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE
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}
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node_2d->set_position(node_2d->get_position() + drag);
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} else if (Control *control = Object::cast_to<Control>(canvas_item)) {
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control->set_position(control->get_position() + drag);
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} else {
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Control *control = Object::cast_to<Control>(canvas_item);
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if (control)
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control->set_position(control->get_position() + drag);
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}
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}
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}
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@ -742,7 +744,8 @@ float CanvasItemEditor::_anchor_snap(float p_anchor, bool *p_snapped, float p_op
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float radius = 0.05 / zoom;
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float basic_anchors[3] = { 0.0, 0.5, 1.0 };
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for (int i = 0; i < 3; i++) {
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if ((dist = fabs(p_anchor - basic_anchors[i])) < radius) {
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dist = fabs(p_anchor - basic_anchors[i]);
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if (dist < radius) {
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if (!snapped || dist <= dist_min) {
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p_anchor = basic_anchors[i];
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dist_min = dist;
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@ -750,7 +753,8 @@ float CanvasItemEditor::_anchor_snap(float p_anchor, bool *p_snapped, float p_op
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}
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}
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}
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if (p_opposite_anchor >= 0 && (dist = fabs(p_anchor - p_opposite_anchor)) < radius) {
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dist = fabs(p_anchor - p_opposite_anchor);
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if (p_opposite_anchor >= 0 && dist < radius) {
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if (!snapped || dist <= dist_min) {
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p_anchor = p_opposite_anchor;
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dist_min = dist;
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@ -2269,7 +2273,6 @@ void CanvasItemEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_FIXED_PROCESS) {
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EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
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List<Node *> &selection = editor_selection->get_selected_node_list();
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@ -582,13 +582,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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new_scene_from_dialog->popup_centered_ratio();
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new_scene_from_dialog->set_title(TTR("Save New Scene As.."));
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} break;
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case TOOL_COPY_NODE_PATH: {
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (List<Node *>::Element *e = selection.front()) {
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if (Node *node = e->get()) {
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List<Node *>::Element *e = selection.front();
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if (e) {
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Node *node = e->get();
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if (node) {
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Node *root = EditorNode::get_singleton()->get_edited_scene();
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NodePath path = root->get_path().rel_path_to(node->get_path());
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OS::get_singleton()->set_clipboard(path);
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@ -597,8 +597,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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} break;
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case TOOL_SCENE_EDITABLE_CHILDREN: {
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (List<Node *>::Element *e = selection.front()) {
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if (Node *node = e->get()) {
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List<Node *>::Element *e = selection.front();
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if (e) {
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Node *node = e->get();
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if (node) {
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bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
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int editable_item_idx = menu->get_item_idx_from_text(TTR("Editable Children"));
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int placeholder_item_idx = menu->get_item_idx_from_text(TTR("Load As Placeholder"));
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@ -617,8 +619,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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} break;
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case TOOL_SCENE_USE_PLACEHOLDER: {
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (List<Node *>::Element *e = selection.front()) {
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if (Node *node = e->get()) {
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List<Node *>::Element *e = selection.front();
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if (e) {
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Node *node = e->get();
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if (node) {
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bool placeholder = node->get_scene_instance_load_placeholder();
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placeholder = !placeholder;
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int editable_item_idx = menu->get_item_idx_from_text(TTR("Editable Children"));
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@ -635,15 +639,16 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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} break;
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case TOOL_SCENE_CLEAR_INSTANCING: {
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (List<Node *>::Element *e = selection.front()) {
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if (Node *node = e->get()) {
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List<Node *>::Element *e = selection.front();
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if (e) {
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Node *node = e->get();
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if (node) {
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Node *root = EditorNode::get_singleton()->get_edited_scene();
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UndoRedo *undo_redo = &editor_data->get_undo_redo();
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if (!root)
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break;
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ERR_FAIL_COND(node->get_filename() == String());
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undo_redo->create_action(TTR("Discard Instancing"));
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undo_redo->add_do_method(node, "set_filename", "");
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undo_redo->add_undo_method(node, "set_filename", node->get_filename());
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@ -656,8 +661,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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} break;
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case TOOL_SCENE_OPEN: {
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (List<Node *>::Element *e = selection.front()) {
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if (Node *node = e->get()) {
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List<Node *>::Element *e = selection.front();
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if (e) {
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Node *node = e->get();
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if (node) {
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scene_tree->emit_signal("open", node->get_filename());
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}
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}
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@ -667,8 +674,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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} break;
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case TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM: {
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (List<Node *>::Element *e = selection.front()) {
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if (Node *node = e->get()) {
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List<Node *>::Element *e = selection.front();
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if (e) {
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Node *node = e->get();
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if (node) {
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node->set_scene_inherited_state(Ref<SceneState>());
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scene_tree->update_tree();
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EditorNode::get_singleton()->get_property_editor()->update_tree();
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@ -677,8 +686,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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} break;
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case TOOL_SCENE_OPEN_INHERITED: {
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (List<Node *>::Element *e = selection.front()) {
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if (Node *node = e->get()) {
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List<Node *>::Element *e = selection.front();
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if (e) {
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Node *node = e->get();
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if (node) {
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if (node && node->get_scene_inherited_state().is_valid()) {
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scene_tree->emit_signal("open", node->get_scene_inherited_state()->get_path());
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}
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@ -414,7 +414,8 @@ void VideoStreamPlaybackTheora::update(float p_delta) {
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bool buffer_full = false;
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/* if there's pending, decoded audio, grab it */
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if ((ret = vorbis_synthesis_pcmout(&vd, &pcm)) > 0) {
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ret = vorbis_synthesis_pcmout(&vd, &pcm);
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if (ret > 0) {
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const int AUXBUF_LEN = 4096;
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int to_read = ret;
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@ -130,24 +130,28 @@ Error ContextGL_Win::initialize() {
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0, 0, 0 // Layer Masks Ignored
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};
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if (!(hDC = GetDC(hWnd))) {
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hDC = GetDC(hWnd);
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if (!hDC) {
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MessageBox(NULL, "Can't Create A GL Device Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
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return ERR_CANT_CREATE; // Return FALSE
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}
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if (!(pixel_format = ChoosePixelFormat(hDC, &pfd))) // Did Windows Find A Matching Pixel Format?
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pixel_format = ChoosePixelFormat(hDC, &pfd);
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if (!pixel_format) // Did Windows Find A Matching Pixel Format?
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{
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MessageBox(NULL, "Can't Find A Suitable pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
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return ERR_CANT_CREATE; // Return FALSE
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}
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if (!SetPixelFormat(hDC, pixel_format, &pfd)) // Are We Able To Set The Pixel Format?
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BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
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if (!ret) // Are We Able To Set The Pixel Format?
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{
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MessageBox(NULL, "Can't Set The pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
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return ERR_CANT_CREATE; // Return FALSE
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}
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if (!(hRC = wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
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hRC = wglCreateContext(hDC);
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if (!hRC) // Are We Able To Get A Rendering Context?
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{
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MessageBox(NULL, "Can't Create A Temporary GL Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
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return ERR_CANT_CREATE; // Return FALSE
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@ -175,8 +179,8 @@ Error ContextGL_Win::initialize() {
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return ERR_CANT_CREATE;
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}
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HGLRC new_hRC;
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if (!(new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs))) {
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HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs);
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if (!new_hRC) {
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wglDeleteContext(hRC);
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MessageBox(NULL, "Can't Create An OpenGL 3.3 Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
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return ERR_CANT_CREATE; // Return false
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@ -379,7 +379,9 @@ void JoypadWindows::process_joypads() {
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IDirectInputDevice8_Acquire(joy->di_joy);
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joy->di_joy->Poll();
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}
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if (FAILED(hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js))) {
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hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
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if (FAILED(hr)) {
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//printf("failed to read joy #%d\n", i);
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continue;
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@ -996,7 +996,16 @@ void OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
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video_mode.fullscreen = false;
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} else {
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if (!(hWnd = CreateWindowExW(dwExStyle, L"Engine", L"", dwStyle | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, (GetSystemMetrics(SM_CXSCREEN) - WindowRect.right) / 2, (GetSystemMetrics(SM_CYSCREEN) - WindowRect.bottom) / 2, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, NULL, NULL, hInstance, NULL))) {
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hWnd = CreateWindowExW(
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dwExStyle,
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L"Engine", L"",
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dwStyle | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
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(GetSystemMetrics(SM_CXSCREEN) - WindowRect.right) / 2,
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(GetSystemMetrics(SM_CYSCREEN) - WindowRect.bottom) / 2,
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WindowRect.right - WindowRect.left,
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WindowRect.bottom - WindowRect.top,
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NULL, NULL, hInstance, NULL);
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if (!hWnd) {
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MessageBoxW(NULL, L"Window Creation Error.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
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return; // Return FALSE
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}
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@ -137,7 +137,8 @@ void PathFollow2D::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if ((path = Object::cast_to<Path2D>(get_parent()))) {
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path = Object::cast_to<Path2D>(get_parent());
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if (path) {
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_update_transform();
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}
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@ -71,7 +71,8 @@ void BoneAttachment::_get_property_list(List<PropertyInfo> *p_list) const {
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void BoneAttachment::_check_bind() {
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if (Skeleton *sk = Object::cast_to<Skeleton>(get_parent())) {
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Skeleton *sk = Object::cast_to<Skeleton>(get_parent());
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if (sk) {
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int idx = sk->find_bone(bone_name);
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if (idx != -1) {
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@ -86,7 +87,8 @@ void BoneAttachment::_check_unbind() {
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if (bound) {
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if (Skeleton *sk = Object::cast_to<Skeleton>(get_parent())) {
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Skeleton *sk = Object::cast_to<Skeleton>(get_parent());
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if (sk) {
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int idx = sk->find_bone(bone_name);
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if (idx != -1) {
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@ -50,7 +50,8 @@ void CollisionShape::make_convex_from_brothers() {
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for (int i = 0; i < p->get_child_count(); i++) {
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Node *n = p->get_child(i);
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if (MeshInstance *mi = Object::cast_to<MeshInstance>(n)) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(n);
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if (mi) {
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Ref<Mesh> m = mi->get_mesh();
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if (m.is_valid()) {
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@ -1113,7 +1113,8 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
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}
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}
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if (Spatial *s = Object::cast_to<Spatial>(p_at_node)) {
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Spatial *s = Object::cast_to<Spatial>(p_at_node);
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if (s) {
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if (s->is_visible_in_tree()) {
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@ -55,8 +55,8 @@ void InterpolatedCamera::_notification(int p_what) {
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Transform local_transform = get_global_transform();
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local_transform = local_transform.interpolate_with(target_xform, delta);
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set_global_transform(local_transform);
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if (Camera *cam = Object::cast_to<Camera>(node)) {
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Camera *cam = Object::cast_to<Camera>(node);
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if (cam) {
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if (cam->get_projection() == get_projection()) {
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@ -155,8 +155,8 @@ void PathFollow::_notification(int p_what) {
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Node *parent = get_parent();
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if (parent) {
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if ((path = Object::cast_to<Path>(parent))) {
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path = Object::cast_to<Path>(parent);
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if (path) {
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_update_transform();
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}
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}
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@ -183,8 +183,8 @@ void FileDialog::_action_pressed() {
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String path = dir_access->get_current_dir();
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path = path.replace("\\", "/");
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if (TreeItem *item = tree->get_selected()) {
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TreeItem *item = tree->get_selected();
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if (item) {
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Dictionary d = item->get_metadata(0);
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if (d["dir"]) {
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path = path.plus_file(d["name"]);
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