godot/.github/workflows
Rémi Verschelde 611123f7fd
CI: Free disk space on Linux runners
Removing the Android toolchain saves 14 GiB, which gives us more room
for growth and to avoid running into out-of-space errors in the Linux
sanitizers + debug symbols builds.

Related to #79919, though the caches were just one part of the problem,
the real issue is that our Linux sanitizers builds take 12 GiB, and
adding godot-cpp on top with 2 GiB leaves only a few GiB left for the
cache itself.
2023-08-01 14:29:20 +02:00
..
android_builds.yml CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
ios_builds.yml CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
linux_builds.yml CI: Free disk space on Linux runners 2023-08-01 14:29:20 +02:00
macos_builds.yml CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
runner.yml CI: Speed up static checks by checking only changed files 2023-04-20 11:40:09 +02:00
static_checks.yml Fix doc_status.py trying to get removed version tag from XML 2023-07-13 16:25:54 +02:00
web_builds.yml CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
windows_builds.yml CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00