mirror of
https://github.com/godotengine/godot
synced 2024-09-05 08:39:08 +00:00
CI: Free disk space on Linux runners
Removing the Android toolchain saves 14 GiB, which gives us more room for growth and to avoid running into out-of-space errors in the Linux sanitizers + debug symbols builds. Related to #79919, though the caches were just one part of the problem, the real issue is that our Linux sanitizers builds take 12 GiB, and adding godot-cpp on top with 2 GiB leaves only a few GiB left for the cache itself.
This commit is contained in:
parent
dcd187da95
commit
611123f7fd
6
.github/workflows/linux_builds.yml
vendored
6
.github/workflows/linux_builds.yml
vendored
|
@ -85,6 +85,12 @@ jobs:
|
|||
sudo add-apt-repository ppa:kisak/kisak-mesa
|
||||
sudo apt-get install -qq mesa-vulkan-drivers
|
||||
|
||||
- name: Free disk space on runner
|
||||
run: |
|
||||
echo "Disk usage before:" && df -h
|
||||
sudo rm -rf /usr/local/lib/android
|
||||
echo "Disk usage after:" && df -h
|
||||
|
||||
- name: Setup Godot build cache
|
||||
uses: ./.github/actions/godot-cache
|
||||
with:
|
||||
|
|
Loading…
Reference in a new issue