mirror of
https://github.com/godotengine/godot
synced 2024-09-05 09:08:28 +00:00
![]() This used to be ignored as we ran the X11 version with Vulkan software renderer and xvfb-run, which could crash at the time. Now that we have headless mode, this is not a problem anymore. |
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android_builds.yml | ||
godot_cpp_test.yml | ||
ios_builds.yml | ||
linux_builds.yml | ||
macos_builds.yml | ||
runner.yml | ||
static_checks.yml | ||
web_builds.yml | ||
windows_builds.yml |