CI: Extract godot-cpp testing into its own job

This ensures that the godot-cpp job has plenty of resources
to run its build and avoid being affected by the main build.

Additionally:
- Extract test tasks into dedicated actions.
- Upload artifacts as early as possible.
- Ensure that we check master cache before random cache.
This commit is contained in:
Yuri Sizov 2023-08-01 20:38:07 +02:00
parent 2992ffd255
commit deb6025781
10 changed files with 239 additions and 104 deletions

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@ -0,0 +1,18 @@
name: Download Godot artifact
description: Download the Godot artifact.
inputs:
name:
description: The artifact name.
default: "${{ github.job }}"
path:
description: The path to download and extract to.
required: true
default: "./"
runs:
using: "composite"
steps:
- name: Download Godot Artifact
uses: actions/download-artifact@v3
with:
name: ${{ inputs.name }}
path: ${{ inputs.path }}

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@ -0,0 +1,24 @@
name: Dump Godot API
description: Dump Godot API for GDExtension
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
steps:
# Dump GDExtension interface and API
- name: Dump GDExtension interface and API for godot-cpp build
shell: sh
run: |
${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
mkdir godot-api
cp -f gdextension_interface.h godot-api/
cp -f extension_api.json godot-api/
- name: Upload API dump
uses: ./.github/actions/upload-artifact
with:
name: 'godot-api-dump'
path: './godot-api/*'

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@ -16,7 +16,20 @@ runs:
with:
path: ${{inputs.scons-cache}}
key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
# We try to match an existing cache to restore from it. Each potential key is checked against
# all existing caches as a prefix. E.g. 'linux-template-minimal' would match any cache that
# starts with "linux-template-minimal", such as "linux-template-minimal-master-refs/heads/master-6588a4a29af1621086feac0117d5d4d37af957fd".
#
# We check these prefixes in this order:
#
# 1. The exact match, including the base branch, the commit reference, and the SHA hash of the commit.
# 2. A partial match for the same base branch and the same commit reference.
# 3. A partial match for the same base branch and the base branch commit reference.
# 4. A partial match for the same base branch only (not ideal, matches any PR with the same base branch).
restore-keys: |
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-refs/heads/${{env.GODOT_BASE_BRANCH}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}

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@ -0,0 +1,18 @@
name: Test Godot project converter
description: Test the Godot project converter.
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
steps:
- name: Test 3-to-4 conversion
shell: sh
run: |
mkdir converter_test
cd converter_test
touch project.godot
../${{ inputs.bin }} --headless --validate-conversion-3to4
cd ..
rm converter_test -rf

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@ -0,0 +1,37 @@
name: Test Godot project
description: Run the test Godot project.
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
steps:
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
shell: sh
run: |
wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
unzip 4.0.zip
mv "regression-test-project-4.0" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here.
- name: Open and close editor (Vulkan)
shell: sh
run: |
xvfb-run ${{ inputs.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
- name: Open and close editor (GLES3)
shell: sh
run: |
DRI_PRIME=0 xvfb-run ${{ inputs.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Run test project
- name: Run project
shell: sh
run: |
xvfb-run ${{ inputs.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt

54
.github/workflows/godot_cpp_test.yml vendored Normal file
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@ -0,0 +1,54 @@
name: 🪲 Godot CPP
on:
workflow_call:
# Global Settings
env:
# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-cpp-tests
cancel-in-progress: true
jobs:
godot-cpp-tests:
runs-on: "ubuntu-20.04"
name: "Build and test Godot CPP"
steps:
- uses: actions/checkout@v3
- name: Setup python and scons
uses: ./.github/actions/godot-deps
# Checkout godot-cpp
- name: Checkout godot-cpp
uses: actions/checkout@v3
with:
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_BASE_BRANCH }}
submodules: 'recursive'
path: 'godot-cpp'
# Download generated API dump
- name: Download GDExtension interface and API dump
uses: ./.github/actions/download-artifact
with:
name: 'godot-api-dump'
path: './godot-api'
# Extract and override existing files with generated files
- name: Extract GDExtension interface and API dump
run: |
cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
cp -f godot-api/extension_api.json godot-cpp/gdextension/
# TODO: Add caching to the scons build and store it for CI via the godot-cache
# action.
# Build godot-cpp test extension
- name: Build godot-cpp test extension
run: |
cd godot-cpp/test
scons target=template_debug dev_build=yes
cd ../..

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@ -4,7 +4,7 @@ on:
# Global Settings
env:
# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
@ -25,53 +25,52 @@ jobs:
- name: Editor w/ Mono (target=editor)
cache-name: linux-editor-mono
target: editor
tests: false # Disabled due freeze caused by mix Mono build and CI
sconsflags: module_mono_enabled=yes
doc-test: true
bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
build-mono: true
tests: false # Disabled due freeze caused by mix Mono build and CI
doc-test: true
proj-conv: true
api-compat: true
artifact: true
compat: true
- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
cache-name: linux-editor-double-sanitizers
target: editor
tests: true
# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
proj-test: true
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test: true
bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
build-mono: false
tests: true
proj-test: true
# Generate an API dump for godot-cpp tests.
api-dump: true
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
cache-name: linux-editor-llvm-sanitizers
target: editor
tests: true
sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
build-mono: false
tests: true
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Template w/ Mono (target=template_release)
cache-name: linux-template-mono
target: template_release
tests: false
sconsflags: module_mono_enabled=yes
build-mono: false
tests: false
artifact: true
- name: Minimal template (target=template_release, everything disabled)
cache-name: linux-template-minimal
target: template_release
tests: false
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
tests: false
artifact: true
steps:
@ -127,6 +126,24 @@ jobs:
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
- name: Prepare artifact
if: ${{ matrix.artifact }}
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
with:
name: ${{ matrix.cache-name }}
- name: Dump Godot API
uses: ./.github/actions/godot-api-dump
if: ${{ matrix.api-dump }}
with:
bin: ${{ matrix.bin }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
@ -144,84 +161,22 @@ jobs:
${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
# Test 3.x -> 4.x project converter
- name: Test project converter
if: ${{ matrix.proj-conv }}
run: |
mkdir converter_test
cd converter_test
touch project.godot
../${{ matrix.bin }} --headless --validate-conversion-3to4
cd ..
rm converter_test -rf
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
if: ${{ matrix.proj-test }}
run: |
wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
unzip 4.0.zip
mv "regression-test-project-4.0" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here
- name: Open and close editor (Vulkan)
if: ${{ matrix.proj-test }}
run: |
xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
- name: Open and close editor (GLES3)
if: ${{ matrix.proj-test }}
run: |
DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Run test project
- name: Run project
if: ${{ matrix.proj-test }}
run: |
xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Checkout godot-cpp
- name: Checkout godot-cpp
if: ${{ matrix.godot-cpp-test }}
uses: actions/checkout@v3
with:
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_BASE_BRANCH }}
submodules: 'recursive'
path: 'godot-cpp'
# Dump GDExtension interface and API
- name: Dump GDExtension interface and API for godot-cpp build
if: ${{ matrix.godot-cpp-test }}
run: |
${{ matrix.bin }} --headless --dump-gdextension-interface --dump-extension-api
cp -f gdextension_interface.h godot-cpp/gdextension/
cp -f extension_api.json godot-cpp/gdextension/
# Build godot-cpp test extension
- name: Build godot-cpp test extension
if: ${{ matrix.godot-cpp-test }}
run: |
cd godot-cpp/test
scons target=template_debug dev_build=yes
cd ../..
# Check API backwards compatibility
- name: Check for GDExtension compatibility
if: ${{ matrix.compat }}
if: ${{ matrix.api-compat }}
run: |
./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}" || true # don't fail the CI for now
- name: Prepare artifact
if: ${{ matrix.artifact }}
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
# Download and run the test project
- name: Test Godot project
uses: ./.github/actions/godot-project-test
if: ${{ matrix.proj-test }}
with:
name: ${{ matrix.cache-name }}
bin: ${{ matrix.bin }}
# Test the project converter
- name: Test project converter
uses: ./.github/actions/godot-converter-test
if: ${{ matrix.proj-conv }}
with:
bin: ${{ matrix.bin }}

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@ -56,14 +56,6 @@ jobs:
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test
- name: Prepare artifact
run: |
strip bin/godot.*
@ -73,3 +65,11 @@ jobs:
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test

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@ -6,10 +6,14 @@ concurrency:
cancel-in-progress: true
jobs:
# First stage: Only static checks, fast and prevent expensive builds from running.
static-checks:
name: 📊 Static checks
uses: ./.github/workflows/static_checks.yml
# Second stage: Run all the builds and some of the tests.
android-build:
name: 🤖 Android
needs: static-checks
@ -39,3 +43,15 @@ jobs:
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml
# Third stage: Run auxiliary tests using build artifacts from previous jobs.
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test:
name: 🪲 Godot CPP
# This can be changed to depend on another platform, if we decide to use it for
# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
# appropriately.
needs: linux-build
uses: ./.github/workflows/godot_cpp_test.yml

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@ -60,14 +60,6 @@ jobs:
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test
- name: Prepare artifact
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
@ -76,3 +68,11 @@ jobs:
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test