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Merge pull request #73478 from NewDefectus/master
Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
.github CI: Disable debug_symbols for Linux + all sanitizers build 2023-02-18 23:41:44 +01:00
core Merge pull request #73595 from KoBeWi/missingno 2023-02-21 11:14:34 +01:00
doc Fix incorrect Time documentation in get_datetime_dict_from_unix_time 2023-02-21 02:55:44 -06:00
drivers Merge pull request #73478 from NewDefectus/master 2023-02-21 21:14:51 +01:00
editor Merge pull request #73595 from KoBeWi/missingno 2023-02-21 11:14:34 +01:00
main Mark Application Icon and V-Sync Mode project settings as basic 2023-02-19 01:47:21 +01:00
misc Fix .gitignore ignores part of the committed repo. 2023-02-17 13:48:16 +01:00
modules Merge pull request #73667 from aaronfranke/gltf-unused-joint-bool 2023-02-21 08:47:15 +01:00
platform [Linux] Process TTS callback on the main thread to avoid speech-dispatcher deadlock. 2023-02-21 10:45:49 +02:00
scene Fix crash when reparenting SoftBody3D with pinned points 2023-02-20 12:12:58 +01:00
servers Merge pull request #73478 from NewDefectus/master 2023-02-21 21:14:51 +01:00
tests Explicitly cast to Variant's int type in Time tests 2023-02-20 14:46:21 -06:00
thirdparty Fix includes of thirdparty libs which can be unbundled on Linux 2023-02-16 15:52:13 +01:00
.clang-format
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.gitignore Fix .gitignore ignores part of the committed repo. 2023-02-17 13:48:16 +01:00
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CONTRIBUTING.md
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gles3_builders.py
glsl_builders.py
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methods.py Let VS solution name be overridden 2023-02-16 20:08:26 +01:00
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SConstruct Merge pull request #73441 from akien-mga/linux-unbundling-fixes 2023-02-17 09:56:02 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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