godot/modules/lightmapper_rd
William Deurwaarder 2ee77f6f05 GPULightmapper: better algorithm to generate rays for indirect lighting
Previous algorithm used an algorithm to generate rays that was not completely
random. This caused artifacts when large lighmap textures were used.

The new algorithm creates better rays and by that prevents artifacts.
2021-11-19 15:29:43 +01:00
..
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp GPULightmapper: execute dilate also after denoise 2021-10-16 11:28:37 +02:00
lightmapper_rd.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
lm_blendseams.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
lm_common_inc.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
lm_compute.glsl GPULightmapper: better algorithm to generate rays for indirect lighting 2021-11-19 15:29:43 +01:00
lm_raster.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub GPULightmapper's triangles and their bounding box will be in-sync 2021-09-11 14:02:37 +02:00