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GPULightmapper: execute dilate also after denoise
Dilate fills gaps that are caused by the rasterization. As dilate is based on the alpha-channel which is not part of denoise, dilate can be run after denoise as well. So that colors are not denoised/mixed over seams.
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@ -1466,6 +1466,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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}
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}
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}
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{
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SWAP(light_accum_tex, light_accum_tex2);
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BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1));
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if (unlikely(error != BAKE_OK)) {
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return error;
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}
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}
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}
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#ifdef DEBUG_TEXTURES
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