godot/modules/navigation
Sean 9b525da531 Fix crash in navigation 3d when target is not reachable
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
2022-10-02 13:18:33 -06:00
..
editor Rename EditorInterface.get_editor_main_control to get_editor_main_screen 2022-09-07 03:01:58 +03:00
config.py
godot_navigation_server.cpp Add NavigationPathQuery 2022-09-20 22:20:11 +02:00
godot_navigation_server.h Add NavigationPathQuery 2022-09-20 22:20:11 +02:00
nav_base.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
nav_link.cpp Added node for Navigation links 2022-08-26 22:05:15 -07:00
nav_link.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
nav_map.cpp Fix crash in navigation 3d when target is not reachable 2022-10-02 13:18:33 -06:00
nav_map.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
nav_region.cpp Added node for Navigation links 2022-08-26 22:05:15 -07:00
nav_region.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
nav_rid.h
nav_utils.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_mesh_generator.cpp Exclude disabled CollisionShapes from Navigationmesh baking 2022-09-14 10:41:33 +02:00
navigation_mesh_generator.h
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
rvo_agent.cpp Fix crash of navigation agents callback when object is invalid 2022-06-14 13:04:02 +02:00
rvo_agent.h
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00