godot/modules/opensimplex
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
..
doc_classes Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
noise_texture.cpp Fix crash when freeing GradientTexture and NoiseTexture 2021-06-14 12:32:19 +08:00
noise_texture.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
open_simplex_noise.cpp Add support for generating noise images with an offset. 2021-05-20 08:20:23 -07:00
open_simplex_noise.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00