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reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
.github Add "Keep screen on" feature to DisplayServerX11 2021-06-20 21:57:33 +02:00
core Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
doc Merge pull request #50262 from nekomatata/convex-hull-simplification 2021-07-12 22:15:40 +02:00
drivers Implement Specialization Constants 2021-07-11 23:16:09 +02:00
editor Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
main Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
misc Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
modules Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
platform Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
scene Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
servers Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
tests Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
thirdparty Implement Specialization Constants 2021-07-11 23:16:09 +02:00
.clang-format
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AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Implement shader caching 2021-05-31 10:13:09 +02:00
DONORS.md Style fix in DONORS.md (trailing space) 2021-06-16 13:49:39 +02:00
glsl_builders.py
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LICENSE.txt
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methods.py Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
platform_methods.py
README.md
SConstruct Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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