godot/drivers/gles3
ChibiDenDen 5956aa1a6a Fix gles3 rendering on android studio emulator
Use a temporary framebuffer for screen copy from rendertarget to screen.

This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)

Based on discussion in:
https://github.com/godotengine/godot/issues/74828
2023-04-29 16:21:54 +03:00
..
effects One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shaders Fix wobbly sky in stereoscopic OpenGL 2023-02-21 16:11:57 +11:00
storage Merge duplicate rd_texture functions 2023-03-10 21:37:01 +11:00
rasterizer_canvas_gles3.cpp Fixes a canvas item set to clip children being drawn as black if no children are visible 2023-03-07 09:53:26 +02:00
rasterizer_canvas_gles3.h Remove cap on number of items drawn in frame in 2D gl_compatibility render 2023-01-28 20:36:17 -08:00
rasterizer_gles3.cpp Fix gles3 rendering on android studio emulator 2023-04-29 16:21:54 +03:00
rasterizer_gles3.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp Commit Fix for GLES3 point size not working 2023-02-25 23:39:43 -08:00
rasterizer_scene_gles3.h Fix sky rendering with multiview in OpenGL 2023-01-31 11:36:14 -06:00
SCsub
shader_gles3.cpp Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00