godot/drivers
ChibiDenDen 5956aa1a6a Fix gles3 rendering on android studio emulator
Use a temporary framebuffer for screen copy from rendertarget to screen.

This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)

Based on discussion in:
https://github.com/godotengine/godot/issues/74828
2023-04-29 16:21:54 +03:00
..
alsa [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
alsamidi [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
coreaudio Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
coremidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_context Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
gles3 Fix gles3 rendering on android studio emulator 2023-04-29 16:21:54 +03:00
png One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pulseaudio [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
unix Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
vulkan Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update 2023-03-06 15:46:40 -08:00
wasapi Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
windows Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
winmidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xaudio2 Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
register_driver_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00