godot/modules/lightmapper_rd
William Deurwaarder 5465ef83cb GPULightmapper: execute dilate also after denoise
Dilate fills gaps that are caused by the rasterization. As dilate is based on
the alpha-channel which is not part of denoise, dilate can be run after denoise
as well. So that colors are not denoised/mixed over seams.
2021-10-16 11:28:37 +02:00
..
config.py
lightmapper_rd.cpp GPULightmapper: execute dilate also after denoise 2021-10-16 11:28:37 +02:00
lightmapper_rd.h GPULightmapper: execute dilate before denoise 2021-10-16 11:28:37 +02:00
lm_blendseams.glsl
lm_common_inc.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
lm_compute.glsl GPULightmapper: increase ray triangle hit rate 2021-10-15 15:19:43 +02:00
lm_raster.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
register_types.cpp
register_types.h
SCsub