godot/core/object
reduz 4177e5c7c7 Add callable_mp_static
Allows using a static (C) function as a callable.
2022-05-22 15:36:34 +02:00
..
callable_method_pointer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
callable_method_pointer.h Add callable_mp_static 2022-05-22 15:36:34 +02:00
class_db.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
class_db.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
make_virtuals.py Fix typos with codespell 2022-03-31 14:07:29 +02:00
message_queue.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
message_queue.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
method_bind.cpp Remove argument name strings from release builds 2022-04-05 20:40:07 -03:00
method_bind.h Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
object.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
object.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
object_id.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ref_counted.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
ref_counted.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
script_language.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
script_language.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
script_language_extension.cpp Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
script_language_extension.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Make vararg method bind no return and return 2022-03-30 11:43:12 +02:00
undo_redo.h Make vararg method bind no return and return 2022-03-30 11:43:12 +02:00