godot/core/object
Rémi Verschelde 5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
..
callable_method_pointer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
callable_method_pointer.h Fix script editor errors with CustomCallables 2022-02-07 14:34:42 +01:00
class_db.cpp Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
class_db.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
make_virtuals.py Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
message_queue.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
message_queue.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
method_bind.cpp Add static method support to ClassDB 2022-03-22 16:27:34 +01:00
method_bind.h Add static method support to ClassDB 2022-03-22 16:27:34 +01:00
object.cpp Refactor Object metadata 2022-03-24 14:21:52 +01:00
object.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
object_id.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ref_counted.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ref_counted.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
script_language.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
script_language.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Fix UndoRedo method call argument count after #58929 2022-03-09 22:21:00 +01:00
undo_redo.h Fix UndoRedo method call argument count after #58929 2022-03-09 22:21:00 +01:00