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mirror of https://github.com/godotengine/godot synced 2024-07-08 22:55:47 +00:00

Object: Remove unused category boilerplate

We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
This commit is contained in:
Rémi Verschelde 2022-03-26 15:46:01 +01:00
parent fec2486994
commit 5371009d8e
19 changed files with 1 additions and 56 deletions

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@ -2093,10 +2093,6 @@ int ClassDB::get_integer_constant(const StringName &p_class, const StringName &p
return c;
}
StringName ClassDB::get_category(const StringName &p_node) const {
return ::ClassDB::get_category(p_node);
}
bool ClassDB::has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance) const {
return ::ClassDB::has_enum(p_class, p_name, p_no_inheritance);
}
@ -2168,7 +2164,6 @@ void ClassDB::_bind_methods() {
::ClassDB::bind_method(D_METHOD("class_get_enum_constants", "class", "enum", "no_inheritance"), &ClassDB::get_enum_constants, DEFVAL(false));
::ClassDB::bind_method(D_METHOD("class_get_integer_constant_enum", "class", "name", "no_inheritance"), &ClassDB::get_integer_constant_enum, DEFVAL(false));
::ClassDB::bind_method(D_METHOD("class_get_category", "class"), &ClassDB::get_category);
::ClassDB::bind_method(D_METHOD("is_class_enabled", "class"), &ClassDB::is_class_enabled);
}

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@ -604,7 +604,6 @@ public:
PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
int get_integer_constant(const StringName &p_class, const StringName &p_name) const;
StringName get_category(const StringName &p_node) const;
bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
PackedStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const;

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@ -152,7 +152,7 @@ public:
struct ClassDoc {
String name;
String inherits;
String category;
String category; // FIXME: Wrongly used by VisualScriptPropertySelector, should be removed.
String brief_description;
String description;
Vector<TutorialDoc> tutorials;

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@ -38,7 +38,6 @@ struct _IP_ResolverPrivate;
class IP : public Object {
GDCLASS(IP, Object);
OBJ_CATEGORY("Networking");
public:
enum ResolverStatus {

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@ -48,7 +48,6 @@ private:
class Resource : public RefCounted {
GDCLASS(Resource, RefCounted);
OBJ_CATEGORY("Resources");
public:
static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension("res", get_class_static()); }

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@ -39,7 +39,6 @@
class StreamPeer : public RefCounted {
GDCLASS(StreamPeer, RefCounted);
OBJ_CATEGORY("Networking");
protected:
static void _bind_methods();

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@ -38,7 +38,6 @@
class StreamPeerTCP : public StreamPeer {
GDCLASS(StreamPeerTCP, StreamPeer);
OBJ_CATEGORY("Networking");
public:
enum Status {

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@ -1551,15 +1551,6 @@ bool ClassDB::is_class_exposed(const StringName &p_class) {
return ti->exposed;
}
StringName ClassDB::get_category(const StringName &p_node) {
ERR_FAIL_COND_V(!classes.has(p_node), StringName());
#ifdef DEBUG_ENABLED
return classes[p_node].category;
#else
return StringName();
#endif
}
void ClassDB::add_resource_base_extension(const StringName &p_extension, const StringName &p_class) {
if (resource_base_extensions.has(p_extension)) {
return;

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@ -109,7 +109,6 @@ public:
Set<StringName> methods_in_properties;
List<MethodInfo> virtual_methods;
Map<StringName, MethodInfo> virtual_methods_map;
StringName category;
Map<StringName, Vector<Error>> method_error_values;
#endif
HashMap<StringName, PropertySetGet> property_setget;
@ -331,8 +330,6 @@ public:
static Vector<Error> get_method_error_return_values(const StringName &p_class, const StringName &p_method);
static Variant class_get_default_property_value(const StringName &p_class, const StringName &p_property, bool *r_valid = nullptr);
static StringName get_category(const StringName &p_node);
static void set_class_enabled(const StringName &p_class, bool p_enable);
static bool is_class_enabled(const StringName &p_class);

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@ -344,16 +344,6 @@ public:
m_inherits::get_inheritance_list_static(p_inheritance_list); \
p_inheritance_list->push_back(String(#m_class)); \
} \
static String get_category_static() { \
String category = m_inherits::get_category_static(); \
if (_get_category != m_inherits::_get_category) { \
if (!category.is_empty()) { \
category += "/"; \
} \
category += _get_category(); \
} \
return category; \
} \
virtual bool is_class(const String &p_class) const override { \
if (_get_extension() && _get_extension()->is_class(p_class)) { \
return true; \
@ -454,12 +444,6 @@ protected:
\
private:
#define OBJ_CATEGORY(m_category) \
protected: \
_FORCE_INLINE_ static String _get_category() { return m_category; } \
\
private:
#define OBJ_SAVE_TYPE(m_class) \
public: \
virtual String get_save_class() const override { return #m_class; } \
@ -590,7 +574,6 @@ protected:
virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const {};
virtual void _notificationv(int p_notification, bool p_reversed) {}
static String _get_category() { return ""; }
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_property) { return false; };
bool _get(const StringName &p_name, Variant &r_property) const { return false; };
@ -694,7 +677,6 @@ public:
static String get_class_static() { return "Object"; }
static String get_parent_class_static() { return String(); }
static String get_category_static() { return String(); }
virtual String get_class() const {
if (_extension) {

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@ -38,7 +38,6 @@
class MainLoop : public Object {
GDCLASS(MainLoop, Object);
OBJ_CATEGORY("Main Loop");
Ref<Script> initialize_script;

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@ -23,13 +23,6 @@
Returns whether the specified [code]class[/code] is available or not.
</description>
</method>
<method name="class_get_category" qualifiers="const">
<return type="StringName" />
<argument index="0" name="class" type="StringName" />
<description>
Returns a category associated with the class for use in documentation and the Asset Library. Debug mode required.
</description>
</method>
<method name="class_get_enum_constants" qualifiers="const">
<return type="PackedStringArray" />
<argument index="0" name="class" type="StringName" />

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@ -37,7 +37,6 @@
class CollisionObject3D;
class CollisionShape3D : public Node3D {
GDCLASS(CollisionShape3D, Node3D);
OBJ_CATEGORY("3D Physics Nodes");
Ref<Shape3D> shape;

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@ -35,7 +35,6 @@
class Light3D : public VisualInstance3D {
GDCLASS(Light3D, VisualInstance3D);
OBJ_CATEGORY("3D Light Nodes");
public:
enum Param {

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@ -50,7 +50,6 @@ public:
class Node3D : public Node {
GDCLASS(Node3D, Node);
OBJ_CATEGORY("3D");
public:
enum RotationEditMode {

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@ -35,7 +35,6 @@
class VisualInstance3D : public Node3D {
GDCLASS(VisualInstance3D, Node3D);
OBJ_CATEGORY("3D Visual Nodes");
RID base;
RID instance;

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@ -62,7 +62,6 @@ public:
class AnimationPlayer : public Node {
GDCLASS(AnimationPlayer, Node);
OBJ_CATEGORY("Animation Nodes");
public:
enum AnimationProcessCallback {

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@ -44,7 +44,6 @@ class Panel;
class Control : public CanvasItem {
GDCLASS(Control, CanvasItem);
OBJ_CATEGORY("GUI Nodes");
public:
enum Anchor {

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@ -43,7 +43,6 @@ class PropertyTweener;
class Node : public Object {
GDCLASS(Node, Object);
OBJ_CATEGORY("Nodes");
public:
enum ProcessMode {