godot/editor/plugins/mesh_instance_3d_editor_plugin.cpp
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00

653 lines
24 KiB
C++

/**************************************************************************/
/* mesh_instance_3d_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "mesh_instance_3d_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/scene_string_names.h"
void MeshInstance3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = nullptr;
options->hide();
}
}
void MeshInstance3DEditor::edit(MeshInstance3D *p_mesh) {
node = p_mesh;
}
void MeshInstance3DEditor::_menu_option(int p_option) {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("Mesh is empty!"));
err_dialog->popup_centered();
return;
}
switch (p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.is_empty()) {
Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
if (shape.is_null()) {
err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
err_dialog->popup_centered();
return;
}
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
StaticBody3D *body = memnew(StaticBody3D);
body->add_child(cshape, true);
Node *owner = get_tree()->get_edited_scene_root();
ur->create_action(TTR("Create Static Trimesh Body"));
ur->add_do_method(node, "add_child", body, true);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(body);
ur->add_undo_method(node, "remove_child", body);
ur->commit_action();
return;
}
ur->create_action(TTR("Create Static Trimesh Body"));
for (Node *E : selection) {
MeshInstance3D *instance = Object::cast_to<MeshInstance3D>(E);
if (!instance) {
continue;
}
Ref<Mesh> m = instance->get_mesh();
if (m.is_null()) {
continue;
}
Ref<ConcavePolygonShape3D> shape = m->create_trimesh_shape();
if (shape.is_null()) {
continue;
}
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
StaticBody3D *body = memnew(StaticBody3D);
body->add_child(cshape, true);
Node *owner = get_tree()->get_edited_scene_root();
ur->add_do_method(instance, "add_child", body, true);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(body);
ur->add_undo_method(instance, "remove_child", body);
}
ur->commit_action();
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("This doesn't work on scene root!"));
err_dialog->popup_centered();
return;
}
Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
if (shape.is_null()) {
return;
}
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
cshape->set_transform(node->get_transform());
Node *owner = get_tree()->get_edited_scene_root();
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Create Trimesh Static Shape"));
ur->add_do_method(node->get_parent(), "add_child", cshape, true);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE:
case MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
err_dialog->popup_centered();
return;
}
bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(true, simplify);
if (shape.is_null()) {
err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
err_dialog->popup_centered();
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
if (simplify) {
ur->create_action(TTR("Create Simplified Convex Shape"));
} else {
ur->create_action(TTR("Create Single Convex Shape"));
}
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
cshape->set_transform(node->get_transform());
Node *owner = get_tree()->get_edited_scene_root();
ur->add_do_method(node->get_parent(), "add_child", cshape, true);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
err_dialog->popup_centered();
return;
}
Ref<MeshConvexDecompositionSettings> settings = Ref<MeshConvexDecompositionSettings>();
settings.instantiate();
settings->set_max_convex_hulls(32);
settings->set_max_concavity(0.001);
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
if (!shapes.size()) {
err_dialog->set_text(TTR("Couldn't create any collision shapes."));
err_dialog->popup_centered();
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Create Multiple Convex Shapes"));
for (int i = 0; i < shapes.size(); i++) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_name("CollisionShape3D");
cshape->set_shape(shapes[i]);
cshape->set_transform(node->get_transform());
Node *owner = get_tree()->get_edited_scene_root();
ur->add_do_method(node->get_parent(), "add_child", cshape);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
}
ur->commit_action();
} break;
case MENU_OPTION_CREATE_NAVMESH: {
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
if (nmesh.is_null()) {
return;
}
nmesh->create_from_mesh(mesh);
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
nmi->set_navigation_mesh(nmesh);
Node *owner = get_tree()->get_edited_scene_root();
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Create Navigation Mesh"));
ur->add_do_method(node, "add_child", nmi, true);
ur->add_do_method(nmi, "set_owner", owner);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, nmi);
ur->add_do_reference(nmi);
ur->add_undo_method(node, "remove_child", nmi);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_OUTLINE_MESH: {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
case MENU_OPTION_CREATE_DEBUG_TANGENTS: {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Create Debug Tangents"));
MeshInstance3D *tangents = node->create_debug_tangents_node();
if (tangents) {
Node *owner = get_tree()->get_edited_scene_root();
ur->add_do_reference(tangents);
ur->add_do_method(node, "add_child", tangents, true);
ur->add_do_method(tangents, "set_owner", owner);
ur->add_undo_method(node, "remove_child", tangents);
}
ur->commit_action();
} break;
case MENU_OPTION_CREATE_UV2: {
Ref<Mesh> mesh2 = node->get_mesh();
if (!mesh.is_valid()) {
err_dialog->set_text(TTR("No mesh to unwrap."));
err_dialog->popup_centered();
return;
}
// Test if we are allowed to unwrap this mesh resource.
String path = mesh2->get_path();
int srpos = path.find("::");
if (srpos != -1) {
String base = path.substr(0, srpos);
if (ResourceLoader::get_resource_type(base) == "PackedScene") {
if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it does not belong to the edited scene. Make it unique first."));
err_dialog->popup_centered();
return;
}
} else {
if (FileAccess::exists(path + ".import")) {
err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it belongs to another resource which was imported from another file type. Make it unique first."));
err_dialog->popup_centered();
return;
}
}
} else {
if (FileAccess::exists(path + ".import")) {
err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it was imported from another file type. Make it unique first."));
err_dialog->popup_centered();
return;
}
}
Ref<PrimitiveMesh> primitive_mesh = mesh2;
if (primitive_mesh.is_valid()) {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Unwrap UV2"));
ur->add_do_method(*primitive_mesh, "set_add_uv2", true);
ur->add_undo_method(*primitive_mesh, "set_add_uv2", primitive_mesh->get_add_uv2());
ur->commit_action();
} else {
Ref<ArrayMesh> array_mesh = mesh2;
if (!array_mesh.is_valid()) {
err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
err_dialog->popup_centered();
return;
}
// Preemptively evaluate common fail cases for lightmap unwrapping.
{
if (array_mesh->get_blend_shape_count() > 0) {
err_dialog->set_text(TTR("Can't unwrap mesh with blend shapes."));
err_dialog->popup_centered();
return;
}
for (int i = 0; i < array_mesh->get_surface_count(); i++) {
Mesh::PrimitiveType primitive = array_mesh->surface_get_primitive_type(i);
if (primitive != Mesh::PRIMITIVE_TRIANGLES) {
err_dialog->set_text(TTR("Only triangles are supported for lightmap unwrap."));
err_dialog->popup_centered();
return;
}
uint64_t format = array_mesh->surface_get_format(i);
if (!(format & Mesh::ArrayFormat::ARRAY_FORMAT_NORMAL)) {
err_dialog->set_text(TTR("Normals are required for lightmap unwrap."));
err_dialog->popup_centered();
return;
}
}
}
Ref<ArrayMesh> unwrapped_mesh = array_mesh->duplicate(false);
Error err = unwrapped_mesh->lightmap_unwrap(node->get_global_transform());
if (err != OK) {
err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?"));
err_dialog->popup_centered();
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Unwrap UV2"));
ur->add_do_method(node, "set_mesh", unwrapped_mesh);
ur->add_do_reference(node);
ur->add_do_reference(array_mesh.ptr());
ur->add_undo_method(node, "set_mesh", array_mesh);
ur->add_undo_reference(unwrapped_mesh.ptr());
ur->commit_action();
}
} break;
case MENU_OPTION_DEBUG_UV1: {
Ref<Mesh> mesh2 = node->get_mesh();
if (!mesh2.is_valid()) {
err_dialog->set_text(TTR("No mesh to debug."));
err_dialog->popup_centered();
return;
}
_create_uv_lines(0);
} break;
case MENU_OPTION_DEBUG_UV2: {
Ref<Mesh> mesh2 = node->get_mesh();
if (!mesh2.is_valid()) {
err_dialog->set_text(TTR("No mesh to debug."));
err_dialog->popup_centered();
return;
}
_create_uv_lines(1);
} break;
}
}
struct MeshInstance3DEditorEdgeSort {
Vector2 a;
Vector2 b;
static uint32_t hash(const MeshInstance3DEditorEdgeSort &p_edge) {
uint32_t h = hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.a));
return hash_fmix32(hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.b), h));
}
bool operator==(const MeshInstance3DEditorEdgeSort &p_b) const {
return a == p_b.a && b == p_b.b;
}
MeshInstance3DEditorEdgeSort() {}
MeshInstance3DEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) {
if (p_a < p_b) {
a = p_a;
b = p_b;
} else {
b = p_a;
a = p_b;
}
}
};
void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
Ref<Mesh> mesh = node->get_mesh();
ERR_FAIL_COND(!mesh.is_valid());
HashSet<MeshInstance3DEditorEdgeSort, MeshInstance3DEditorEdgeSort> edges;
uv_lines.clear();
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue;
}
Array a = mesh->surface_get_arrays(i);
Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
if (uv.size() == 0) {
err_dialog->set_text(vformat(TTR("Mesh has no UV in layer %d."), p_layer + 1));
err_dialog->popup_centered();
return;
}
const Vector2 *r = uv.ptr();
Vector<int> indices = a[Mesh::ARRAY_INDEX];
const int *ri = nullptr;
int ic;
if (indices.size()) {
ic = indices.size();
ri = indices.ptr();
} else {
ic = uv.size();
}
for (int j = 0; j < ic; j += 3) {
for (int k = 0; k < 3; k++) {
MeshInstance3DEditorEdgeSort edge;
if (ri) {
edge.a = r[ri[j + k]];
edge.b = r[ri[j + ((k + 1) % 3)]];
} else {
edge.a = r[j + k];
edge.b = r[j + ((k + 1) % 3)];
}
if (edges.has(edge)) {
continue;
}
uv_lines.push_back(edge.a);
uv_lines.push_back(edge.b);
edges.insert(edge);
}
}
}
debug_uv_dialog->popup_centered();
}
void MeshInstance3DEditor::_debug_uv_draw() {
if (uv_lines.size() == 0) {
return;
}
debug_uv->set_clip_contents(true);
debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), get_theme_color(SNAME("dark_color_3"), EditorStringName(Editor)));
debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
// Use a translucent color to allow overlapping triangles to be visible.
debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), EditorStringName(Editor)) * Color(1, 1, 1, 0.5));
}
void MeshInstance3DEditor::_create_outline_mesh() {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("MeshInstance3D lacks a Mesh."));
err_dialog->popup_centered();
return;
}
if (mesh->get_surface_count() == 0) {
err_dialog->set_text(TTR("Mesh has no surface to create outlines from."));
err_dialog->popup_centered();
return;
} else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) {
err_dialog->set_text(TTR("Mesh primitive type is not PRIMITIVE_TRIANGLES."));
err_dialog->popup_centered();
return;
}
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value());
if (mesho.is_null()) {
err_dialog->set_text(TTR("Could not create outline."));
err_dialog->popup_centered();
return;
}
MeshInstance3D *mi = memnew(MeshInstance3D);
mi->set_mesh(mesho);
Node *owner = get_tree()->get_edited_scene_root();
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Create Outline"));
ur->add_do_method(node, "add_child", mi, true);
ur->add_do_method(mi, "set_owner", owner);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, mi);
ur->add_do_reference(mi);
ur->add_undo_method(node, "remove_child", mi);
ur->commit_action();
}
void MeshInstance3DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
options->set_icon(get_editor_theme_icon(SNAME("MeshInstance3D")));
} break;
}
}
MeshInstance3DEditor::MeshInstance3DEditor() {
options = memnew(MenuButton);
options->set_text(TTR("Mesh"));
options->set_switch_on_hover(true);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->set_item_tooltip(-1, TTR("Creates a StaticBody3D and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(-1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
options->get_popup()->add_item(TTR("Create Simplified Convex Collision Sibling"), MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(-1, TTR("Creates a simplified convex collision shape.\nThis is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy."));
options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
options->get_popup()->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between a single convex collision and a polygon-based collision."));
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the StandardMaterial Grow property when using that property isn't possible."));
options->get_popup()->add_item(TTR("Create Debug Tangents"), MENU_OPTION_CREATE_DEBUG_TANGENTS);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
options->get_popup()->connect("id_pressed", callable_mp(this, &MeshInstance3DEditor::_menu_option));
outline_dialog = memnew(ConfirmationDialog);
outline_dialog->set_title(TTR("Create Outline Mesh"));
outline_dialog->set_ok_button_text(TTR("Create"));
VBoxContainer *outline_dialog_vbc = memnew(VBoxContainer);
outline_dialog->add_child(outline_dialog_vbc);
//outline_dialog->set_child_rect(outline_dialog_vbc);
outline_size = memnew(SpinBox);
outline_size->set_min(0.001);
outline_size->set_max(1024);
outline_size->set_step(0.001);
outline_size->set_value(0.05);
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
add_child(outline_dialog);
outline_dialog->connect("confirmed", callable_mp(this, &MeshInstance3DEditor::_create_outline_mesh));
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
debug_uv_dialog = memnew(AcceptDialog);
debug_uv_dialog->set_title(TTR("UV Channel Debug"));
add_child(debug_uv_dialog);
debug_uv = memnew(Control);
debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
debug_uv->connect("draw", callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw));
debug_uv_dialog->add_child(debug_uv);
}
void MeshInstance3DEditorPlugin::edit(Object *p_object) {
mesh_editor->edit(Object::cast_to<MeshInstance3D>(p_object));
}
bool MeshInstance3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("MeshInstance3D");
}
void MeshInstance3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
mesh_editor->options->show();
} else {
mesh_editor->options->hide();
mesh_editor->edit(nullptr);
}
}
MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin() {
mesh_editor = memnew(MeshInstance3DEditor);
EditorNode::get_singleton()->get_main_screen_control()->add_child(mesh_editor);
mesh_editor->options->hide();
}
MeshInstance3DEditorPlugin::~MeshInstance3DEditorPlugin() {
}