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dummy
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
renderer_rd
Enhance checks and user experience around tangents.
2023-11-01 22:40:42 +01:00
storage
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
renderer_canvas_cull.cpp
Disable update spinner when debug redraw is active
2023-10-11 13:21:29 +02:00
renderer_canvas_cull.h
Disable update spinner when debug redraw is active
2023-10-11 13:21:29 +02:00
renderer_canvas_render.cpp
renderer_canvas_render.h
Debug CanvasItem redraw
2023-08-28 12:53:56 +02:00
renderer_compositor.cpp
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
renderer_compositor.h
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp
Directional 2 Split Shadow Stabilization Fix
2023-10-07 17:55:26 +02:00
renderer_scene_cull.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue.
2023-10-20 14:02:55 +11:00
renderer_viewport.h
Fix drawing of viewports without swapping buffers
2023-10-03 13:51:47 +02:00
rendering_device.compat.inc
Add compatibility methods for RenderingDevice BarrierMask
2023-09-27 10:22:03 -04:00
rendering_device.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
rendering_device.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
rendering_device_binds.cpp
rendering_device_binds.h
Fix RDPipelineColorBlendState.attachments
setter
2023-09-05 15:29:56 +03:00
rendering_method.cpp
rendering_method.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
rendering_server_default.cpp
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
rendering_server_default.h
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
Fix int to uint implicit cast error when use uniform mat in gles3
2023-10-27 10:46:52 +08:00
shader_compiler.h
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
shader_language.cpp
Fix assign with swizzle in shader not doing varying validation check
2023-10-23 17:52:50 +08:00
shader_language.h
Merge pull request #81619 from Chaosus/fix_shader_const
2023-10-03 17:20:23 +02:00
shader_preprocessor.cpp
Fix shader language preprocessor include marker handling
2023-09-06 16:57:40 +03:00
shader_preprocessor.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
shader_types.cpp
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h