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https://github.com/godotengine/godot
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Disable update spinner when debug redraw is active
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4b7cc99bc1
commit
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@ -790,7 +790,7 @@ void EditorNode::_notification(int p_what) {
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}
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void EditorNode::_update_update_spinner() {
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update_spinner->set_visible(EDITOR_GET("interface/editor/show_update_spinner"));
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update_spinner->set_visible(!RenderingServer::get_singleton()->canvas_item_get_debug_redraw() && EDITOR_GET("interface/editor/show_update_spinner"));
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const bool update_continuously = EDITOR_GET("interface/editor/update_continuously");
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PopupMenu *update_popup = update_spinner->get_popup();
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@ -1623,6 +1623,10 @@ void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {
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RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);
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}
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bool RendererCanvasCull::canvas_item_get_debug_redraw() const {
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return debug_redraw;
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}
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void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
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Item *canvas_item = canvas_item_owner.get_or_null(p_item);
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ERR_FAIL_NULL(canvas_item);
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@ -265,6 +265,7 @@ public:
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void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false);
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void canvas_item_set_debug_redraw(bool p_enabled);
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bool canvas_item_get_debug_redraw() const;
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RID canvas_light_allocate();
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void canvas_light_initialize(RID p_rid);
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@ -895,6 +895,7 @@ public:
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FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
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FUNC1(canvas_item_set_debug_redraw, bool)
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FUNC0RC(bool, canvas_item_get_debug_redraw)
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FUNCRIDSPLIT(canvas_light)
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@ -1413,6 +1413,7 @@ public:
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virtual void canvas_item_set_canvas_group_mode(RID p_item, CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false) = 0;
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virtual void canvas_item_set_debug_redraw(bool p_enabled) = 0;
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virtual bool canvas_item_get_debug_redraw() const = 0;
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/* CANVAS LIGHT */
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virtual RID canvas_light_create() = 0;
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