godot/scene
Rémi Verschelde a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
..
2d Fix AnimationSprite2D/3D::play using wrong end_frame 2024-06-26 13:50:44 +02:00
3d Reset when disabling override pose in BoneAttachment3D 2024-06-28 00:48:26 +09:00
animation Make AnimationTrackCaches invalid when animation is added 2024-06-23 23:33:55 +09:00
audio Remove superfluous non-working sample playing check 2024-06-21 07:17:28 -04:00
debugger
gui Merge pull request #93656 from vgezer/fixmissingsep 2024-06-28 11:35:11 +02:00
main Fix duplicating nodes with Array properties 2024-06-27 19:17:50 +02:00
resources Use PackedVector4Array instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
theme Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
property_list_helper.cpp
property_list_helper.h
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
SCsub