godot/scene
Rémi Verschelde 0ec023f101
Merge pull request #92678 from warriormaster12/dup_prop_before_remap_resources
Duplicate properties first before remapping resources
2024-06-18 14:08:39 +02:00
..
2d Merge pull request #89572 from markdibarry/parallax_scale_regression 2024-06-17 10:57:51 +02:00
3d Fix child bones of the physical bone aren't modified 2024-06-11 14:43:17 +09:00
animation Merge pull request #92636 from TokageItLab/blend-point-check 2024-06-17 16:01:52 +02:00
audio Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui [Button] Do not include internal margins into base button minimum size. 2024-06-13 14:18:44 +03:00
main Merge pull request #92678 from warriormaster12/dup_prop_before_remap_resources 2024-06-18 14:08:39 +02:00
resources Fix bugs in visual shader varyings 2024-06-16 16:58:46 +03:00
theme [Button] Adds theme option to align button text and icon to either largest or current stylebox. 2024-06-10 18:40:52 +03:00
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
scene_string_names.h [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
SCsub