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Per Melin 46610117d3 Fix lightmap capture not applied in one octant
GI from probe captures was not applied to dynamic objects in the (-,-,-)
octant of the lightmap. If the object had traveled from a different part
of the lightmap, it would simply not update anymore and kept whatever
ambient light it had from before. If the object on the other hand came
from outside of the lightmap into this octant, it would receive no
ambient light at all.
2024-03-08 12:43:38 +01:00
.github Merge pull request #88671 from akien-mga/ci-actions-update 2024-03-06 13:17:00 +01:00
core Merge pull request #89214 from bruvzg/pack_rel_off 2024-03-07 00:24:00 +01:00
doc [Docs][C#] Use PropertyName constants in more places 2024-03-07 13:03:03 +01:00
drivers Merge pull request #89209 from RandomShaper/padding_for_dummies 2024-03-06 13:17:09 +01:00
editor Merge pull request #89240 from adamscott/create-folder-project-dialog 2024-03-07 15:24:01 +01:00
main Check if DisplayServer supports icons before attempting setting it 2024-03-05 14:39:11 +01:00
misc Add editor shortcuts to toggle bottom panel visibility 2024-03-05 15:53:15 +01:00
modules GDScript: Add @export_custom annotation 2024-03-07 10:55:21 -03:00
platform Merge pull request #87452 from bruvzg/native_menu 2024-03-06 13:16:52 +01:00
scene Merge pull request #89224 from bruvzg/nmenu_warn 2024-03-07 00:24:06 +01:00
servers Fix lightmap capture not applied in one octant 2024-03-08 12:43:38 +01:00
tests Merge pull request #85390 from TheSofox/merge-all-commit-fix 2024-03-06 09:50:13 +01:00
thirdparty Merge pull request #88496 from bruvzg/d3d12_dyn_load 2024-03-05 09:55:41 +01:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore Add unit tests for CryptoKey 2024-03-01 07:17:59 +00:00
.mailmap Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
.pre-commit-config.yaml Merge pull request #88933 from raulsntos/dotnet/pre-commit 2024-03-02 10:48:25 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt astcenc: Update to 4.7.0 2024-02-29 18:36:40 +01:00
DONORS.md Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
gles3_builders.py Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
glsl_builders.py Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
platform_methods.py [iOS/macOS] Add option to automatically build (and sign / archive) bundles. 2024-02-13 16:36:41 +02:00
README.md
SConstruct Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
scu_builders.py Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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