godot/servers
Per Melin 46610117d3 Fix lightmap capture not applied in one octant
GI from probe captures was not applied to dynamic objects in the (-,-,-)
octant of the lightmap. If the object had traveled from a different part
of the lightmap, it would simply not update anymore and kept whatever
ambient light it had from before. If the object on the other hand came
from outside of the lightmap into this octant, it would receive no
ambient light at all.
2024-03-08 12:43:38 +01:00
..
audio
camera
debugger
extensions
movie_writer
navigation
physics_2d
physics_3d
rendering Fix lightmap capture not applied in one octant 2024-03-08 12:43:38 +01:00
text
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp
display_server.h
display_server_headless.h [NativeMenu] Add checks to avoid unnecessary warnings. 2024-03-07 00:23:26 +01:00
native_menu.cpp
native_menu.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_2d_dummy.h
navigation_server_3d.cpp
navigation_server_3d.h
navigation_server_3d_dummy.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_3d.cpp
physics_server_3d.h
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
register_server_types.cpp
register_server_types.h
rendering_server.compat.inc
rendering_server.cpp
rendering_server.h
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp
xr_server.h