godot/editor/plugins/occluder_instance_3d_editor_plugin.cpp
2024-05-14 15:51:28 +02:00

125 lines
5.3 KiB
C++

/**************************************************************************/
/* occluder_instance_3d_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "occluder_instance_3d_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
if (occluder_instance) {
OccluderInstance3D::BakeError err;
if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == occluder_instance) {
err = occluder_instance->bake_scene(occluder_instance, p_file);
} else {
err = occluder_instance->bake_scene(occluder_instance->get_parent(), p_file);
}
switch (err) {
case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: {
String scene_path = occluder_instance->get_scene_file_path();
if (scene_path.is_empty()) {
scene_path = occluder_instance->get_owner()->get_scene_file_path();
}
if (scene_path.is_empty()) {
EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again."));
break;
}
scene_path = scene_path.get_basename() + ".occ";
file_dialog->set_current_path(scene_path);
file_dialog->popup_file_dialog();
} break;
case OccluderInstance3D::BAKE_ERROR_NO_MESHES: {
EditorNode::get_singleton()->show_warning(TTR("No meshes to bake.\nMake sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property."));
break;
}
case OccluderInstance3D::BAKE_ERROR_CANT_SAVE: {
EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path:") + " " + p_file);
break;
}
default: {
}
}
}
}
void OccluderInstance3DEditorPlugin::_bake() {
_bake_select_file("");
}
void OccluderInstance3DEditorPlugin::edit(Object *p_object) {
OccluderInstance3D *s = Object::cast_to<OccluderInstance3D>(p_object);
if (!s) {
return;
}
occluder_instance = s;
}
bool OccluderInstance3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("OccluderInstance3D");
}
void OccluderInstance3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake->show();
} else {
bake->hide();
}
}
void OccluderInstance3DEditorPlugin::_bind_methods() {
ClassDB::bind_method("_bake", &OccluderInstance3DEditorPlugin::_bake);
}
OccluderInstance3DEditorPlugin::OccluderInstance3DEditorPlugin() {
bake = memnew(Button);
bake->set_theme_type_variation("FlatButton");
bake->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Bake"), EditorStringName(EditorIcons)));
bake->set_text(TTR("Bake Occluders"));
bake->hide();
bake->connect(SceneStringName(pressed), Callable(this, "_bake"));
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
occluder_instance = nullptr;
file_dialog = memnew(EditorFileDialog);
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->add_filter("*.occ", "Occluder3D");
file_dialog->set_title(TTR("Select occluder bake file:"));
file_dialog->connect("file_selected", callable_mp(this, &OccluderInstance3DEditorPlugin::_bake_select_file));
bake->add_child(file_dialog);
}
OccluderInstance3DEditorPlugin::~OccluderInstance3DEditorPlugin() {
}