/**************************************************************************/ /* occluder_instance_3d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "occluder_instance_3d_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_file_dialog.h" void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) { if (occluder_instance) { OccluderInstance3D::BakeError err; if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == occluder_instance) { err = occluder_instance->bake_scene(occluder_instance, p_file); } else { err = occluder_instance->bake_scene(occluder_instance->get_parent(), p_file); } switch (err) { case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: { String scene_path = occluder_instance->get_scene_file_path(); if (scene_path.is_empty()) { scene_path = occluder_instance->get_owner()->get_scene_file_path(); } if (scene_path.is_empty()) { EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again.")); break; } scene_path = scene_path.get_basename() + ".occ"; file_dialog->set_current_path(scene_path); file_dialog->popup_file_dialog(); } break; case OccluderInstance3D::BAKE_ERROR_NO_MESHES: { EditorNode::get_singleton()->show_warning(TTR("No meshes to bake.\nMake sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property.")); break; } case OccluderInstance3D::BAKE_ERROR_CANT_SAVE: { EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path:") + " " + p_file); break; } default: { } } } } void OccluderInstance3DEditorPlugin::_bake() { _bake_select_file(""); } void OccluderInstance3DEditorPlugin::edit(Object *p_object) { OccluderInstance3D *s = Object::cast_to(p_object); if (!s) { return; } occluder_instance = s; } bool OccluderInstance3DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("OccluderInstance3D"); } void OccluderInstance3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { bake->show(); } else { bake->hide(); } } void OccluderInstance3DEditorPlugin::_bind_methods() { ClassDB::bind_method("_bake", &OccluderInstance3DEditorPlugin::_bake); } OccluderInstance3DEditorPlugin::OccluderInstance3DEditorPlugin() { bake = memnew(Button); bake->set_theme_type_variation("FlatButton"); bake->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Bake"), EditorStringName(EditorIcons))); bake->set_text(TTR("Bake Occluders")); bake->hide(); bake->connect(SceneStringName(pressed), Callable(this, "_bake")); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake); occluder_instance = nullptr; file_dialog = memnew(EditorFileDialog); file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); file_dialog->add_filter("*.occ", "Occluder3D"); file_dialog->set_title(TTR("Select occluder bake file:")); file_dialog->connect("file_selected", callable_mp(this, &OccluderInstance3DEditorPlugin::_bake_select_file)); bake->add_child(file_dialog); } OccluderInstance3DEditorPlugin::~OccluderInstance3DEditorPlugin() { }